Emagi
|
60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
|
%!s(int64=2) %!d(string=hai) anos |
Emagi
|
a1beb6acb0
spawn access requirement can now be enforced with spawn signs to not show title and description
|
%!s(int64=2) %!d(string=hai) anos |
Emagi
|
d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
|
%!s(int64=2) %!d(string=hai) anos |
Emagi
|
1e2d5f98cf
- Completed Fix #279
|
%!s(int64=2) %!d(string=hai) anos |
Emagi
|
4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
|
%!s(int64=2) %!d(string=hai) anos |
Emagi
|
c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
|
%!s(int64=2) %!d(string=hai) anos |
Emagi
|
2f541603fd
Fix #391 - no crash on eq2world shutdown
|
%!s(int64=2) %!d(string=hai) anos |
Emagi
|
13b1837623
Fix #384 group encounter mob loot
|
%!s(int64=2) %!d(string=hai) anos |
Image
|
1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
1bf4e4fdd7
fix coordinate bugs
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
e43f9009ba
SPGrid workaround reduced to allow more tolerable cpu levels
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
ed62ee50a1
Update Spawn.cpp
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
744ffb46d0
ghost map stability venture 3
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
fcc409dacc
ghost map day #2 -- the reckoning?
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
b3389a0704
Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
9ee124382f
Restrict runback hp reset to only when mob is in combat, face target in combat
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
257a595ce0
Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
d3fb28e579
Objects no longer have their altitude fixed so they can be put anywhere versus forced to ground
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
9a4829a27d
Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list)
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
b93cabc72e
Lacertae Update #4
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
c6744428a8
Crash fixes and LUA GetFactionAmount is now signed integer as it should be
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
34569f0592
Lacertae Update #1
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
1962e7e061
Procyon Updates #4
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
ecdcdfd123
Procyon Update
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
1af9491eb4
Cygni Updates
|
%!s(int64=3) %!d(string=hai) anos |
Image
|
22930a7daa
heading in lua movement loop add
|
%!s(int64=3) %!d(string=hai) anos |