Devn00b
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6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
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2 years ago |
Devn00b
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352024d59a
Fix for incorrect mail received message. Fixes issue #435
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2 years ago |
devn00b
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5672520310
Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat
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2 years ago |
devn00b
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f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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2 years ago |
Emagi
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6f9730c3fa
removing loose quest pointer for queue step updates
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2 years ago |
Emagi
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4271ea987c
Fix #434 in relation to quest rewards causing crashes
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2 years ago |
Devn00b
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54a61e0c39
Should fix issue 407, 408, 409
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2 years ago |
Gitea
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0335c9768d
Fixed HandleTellClient. Fixing 'You tell you' bug
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2 years ago |
Image
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dd874435aa
remove previous client from the mapping when replacing its current usable player (linkdead/rejoining)
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3 years ago |
Image
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aefa1db989
signal packet version set to 1 as the struct hasn't changed, but certain compiles may not appreciate missing opcode version
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3 years ago |
Image
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 years ago |
Image
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4e9dedd5e2
Fix appearance items attuning / equipping
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3 years ago |
Image
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5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
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3 years ago |
Image
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fcc409dacc
ghost map day #2 -- the reckoning?
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3 years ago |
Image
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502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
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3 years ago |
Image
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3bf1b2554a
House item placement updated to prevent sending move spawn packet too early, causing client to become the object/crash
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3 years ago |
Image
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42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
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3 years ago |
Image
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3f3c3f3266
Crash fix on bad quest design
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3 years ago |
Image
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c6744428a8
Crash fixes and LUA GetFactionAmount is now signed integer as it should be
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3 years ago |
Image
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a4495ced4a
operand fix
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3 years ago |
Image
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
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3 years ago |
Image
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34569f0592
Lacertae Update #1
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3 years ago |
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1962e7e061
Procyon Updates #4
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3 years ago |
Image
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dbbe25d252
Fix groups persisting cross zone
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3 years ago |
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f169cb6d6e
Procyon Updates #3
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3 years ago |
Image
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bc5e07681d
Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support
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3 years ago |
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ecdcdfd123
Procyon Update
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3 years ago |
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1af9491eb4
Cygni Updates
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3 years ago |
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c7725b7bae
Fix a bug in merchant sell text (would garble bogus output at the end of the sell message to the player)
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3 years ago |
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cf411b949c
quick fix
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3 years ago |