Commit History

Author SHA1 Message Date
  Image fcd92434da Address Issue #142 4 years ago
  Image 4d83bb766f Prototype placement of objects/items in homes 4 years ago
  Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands 4 years ago
  Image d2882be847 If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn 4 years ago
  Image eb7c5347d7 Fix server->client desync 4 years ago
  Image 6566a39e8e additional eqstream fixes 4 years ago
  Image eb05763702 Bulk Position Updates + Y coordinate fixes + reset spawn distance back 4 years ago
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 years ago
  Image cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 years ago
  Image 3234470441 disarm chest traps trigger on group 4 years ago
  Image 151b1fc91a Disarm chest old rules 4 years ago
  Image 4e940f6b7c PVP Invisibility Support 4 years ago
  Image 0d9c901e0e spawn move openheading and closeheading 4 years ago
  Image bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap 4 years ago
  Image b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 years ago
  Image 548007ea96 Base 4 years ago