Commit History

Author SHA1 Message Date
  Emagi 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
  Emagi 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
  Emagi 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey 1 year ago
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 year ago
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 year ago
  Emagi 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 year ago
  Emagi 32862500e4 Added Total Power listing to spawn details command display 1 year ago
  Emagi 9eabdaf5f5 Enforce given_by type in spell_tiers for spells, spellscroll given_by type is now ommitted from being provided to auto spell lists 1 year ago
  Emagi 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 year ago
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 year ago
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 year ago
  Emagi 0331350a61 Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 1 year ago
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid 1 year ago
  Robert Allen a4ed5802c7 recipe and tradeskill updates 1 year ago
  Devn00b f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! 1 year ago
  Emagi 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 1 year ago
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 year ago
  Emagi c7358a5fed fix hangup on cure 1 year ago
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 year ago
  Emagi ed37fd5d1e move gender command to /modify character set gender x, fixed log message for name filter 1 year ago
  Emagi c2068993ea Fix #320 persist pet name cross zone 1 year ago
  devn00b 9f83a0c211 Fix for /set_language 0 crashing server. 1 year ago
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options 1 year ago
  Emagi 1e0b1d0875 protections around item not having a proper recipe book tied to it 1 year ago
  Robert Allen c8e66f8daf updates for recipe components 1 year ago
  Emagi 3c42c9a9f2 Inventory can no longer fold into itself (delete item) when you move item to its original slot holding left click 1 year ago
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 1 year ago
  Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 1 year ago
  Emagi d436454646 Grid command lists widget id now. fixed zone script location updates 1 year ago
  Emagi 2f3847abb0 Fix LUA UnequipItem so that UnequipSlot(Player, slot) removes item and deletes, UnequipSlot(Player, slot, true) will not delete, but put in free inv slot, usually first bag for now 1 year ago