Commit History

Author SHA1 Message Date
  Emagi 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
  Emagi 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
  Emagi 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 1 year ago
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options 1 year ago
  Emagi 52435f03f2 Add IsCastOnAggroComplete to LuaInterface 1 year ago
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 1 year ago
  Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 1 year ago
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) 1 year ago
  Emagi e40f842ac0 removed benign errors about E LUA : : attempt to call a nil value in a quest script when the function does not exist 1 year ago
  Emagi c85c3e0d25 Added LUA Function DamageEquippedItems(Spawn, damage_percent_amount) 1 year ago
  Emagi f87bcb22be quest read lock vs lock 1 year ago
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 1 year ago
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design 1 year ago
  Emagi 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 1 year ago
  devn00b 2ea3075fe5 Added SetCanGate to LuaInterface.cpp 1 year ago
  root efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). 1 year ago
  Emagi 13b1837623 Fix #384 group encounter mob loot 1 year ago
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 1 year ago
  Devn00b 5efc6fe537 Added Lua function HasCoin(Spawn, Value) per issue #411 2 years ago
  Devn00b 45548fcab6 Adds ChangeFaction(Spawn, <faction id>, <faction change +/- values>) for Lua usage 2 years ago
  Devn00b c2d06a44fa Added ClearRunback() lua command. Stops npc from returning to spawn point. 2 years ago
  root 80ad678457 Removed Dupe Line of Code. 2 years ago
  Image 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix 2 years ago
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup 2 years ago
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 2 years ago
  Image 34569f0592 Lacertae Update #1 2 years ago
  Image f169cb6d6e Procyon Updates #3 2 years ago
  Image 1af9491eb4 Cygni Updates 2 years ago
  Image 144817fdbe LUA functions AddQuestStepKillByRace and AddQuestStepZoneLoc 2 years ago
  Image 096d3d5323 More work for boats, not done yet 3 years ago