Emagi
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658658e1a6
- Fixed popping non-existent items from overflow causing a crash
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1 year ago |
Emagi
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417bea4214
- Spells now has class lists to reduce the time to assign new spells by level
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1 year ago |
Emagi
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0ac12173fe
Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables
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2 years ago |
Emagi
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f57a91d0cb
protection for lua user data inner data being deleted, protection around conversation options
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2 years ago |
Emagi
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52435f03f2
Add IsCastOnAggroComplete to LuaInterface
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2 years ago |
Emagi
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f0e3800333
Fix #381 - NPC Spell Enhancements
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2 years ago |
Emagi
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7c0c5d537e
Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov
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2 years ago |
Emagi
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db123c93e9
- Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge)
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2 years ago |
Emagi
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e40f842ac0
removed benign errors about E LUA : : attempt to call a nil value in a quest script when the function does not exist
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2 years ago |
Emagi
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c85c3e0d25
Added LUA Function DamageEquippedItems(Spawn, damage_percent_amount)
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2 years ago |
Emagi
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f87bcb22be
quest read lock vs lock
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2 years ago |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 years ago |
Emagi
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0e00165195
- Fix #453 PlayFlavor re-design
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2 years ago |
Emagi
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6fbc15029d
- Fixed Cure not working if there was no levels table on the detrimental spell
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2 years ago |
devn00b
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2ea3075fe5
Added SetCanGate to LuaInterface.cpp
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2 years ago |
root
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efcf967100
Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ).
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2 years ago |
Emagi
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13b1837623
Fix #384 group encounter mob loot
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2 years ago |
devn00b
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f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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2 years ago |
Devn00b
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5efc6fe537
Added Lua function HasCoin(Spawn, Value) per issue #411
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2 years ago |
Devn00b
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45548fcab6
Adds ChangeFaction(Spawn, <faction id>, <faction change +/- values>) for Lua usage
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2 years ago |
Devn00b
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c2d06a44fa
Added ClearRunback() lua command. Stops npc from returning to spawn point.
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2 years ago |
root
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80ad678457
Removed Dupe Line of Code.
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2 years ago |
Image
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3d553fe80b
persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix
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3 years ago |
Image
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386e89215a
LUA StopTimer(Spawn, "function_name") added, LUA function cleanup
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3 years ago |
Image
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
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3 years ago |
Image
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34569f0592
Lacertae Update #1
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3 years ago |
Image
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f169cb6d6e
Procyon Updates #3
|
3 years ago |
Image
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1af9491eb4
Cygni Updates
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3 years ago |
Image
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144817fdbe
LUA functions AddQuestStepKillByRace and AddQuestStepZoneLoc
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3 years ago |
Image
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096d3d5323
More work for boats, not done yet
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3 years ago |