Commit History

Author SHA1 Message Date
  Emagi 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
  Emagi 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey 1 year ago
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 year ago
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 year ago
  Emagi 304f0d2bca ignore retry attempts for now 1 year ago
  Emagi 622ad6347e Remove wait close to avoid MState mutex lock issue 1 year ago
  Emagi c6bebcd532 Reintegrated full linkdead 120 second timer,, groups can have linkdead players remain in group 1 year ago
  Emagi 59c049cb08 mem leak fixes 1 year ago
  Emagi 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 year ago
  Emagi aedc80a827 Removed redundant boolean for IsFullyLoggedIn, replaced with IsReadyForUpdatees 1 year ago
  Emagi 1538c41bbc Further attempt to fix ghosts in the machine, clients removing early and still having packets sent to them 1 year ago
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 year ago
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
  Emagi effe13a590 Addressed Spawn changes being sent while the client is being removed from the spawn map 1 year ago
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 year ago
  Emagi 5de0b9b4b0 reverse previous excessive locks 1 year ago
  Emagi 355ac44bdb Make sure spawn is set as deleted 1 year ago
  Emagi db9a5da85a Patch up missing removal points 1 year ago
  Emagi dd718e7d78 Patch up missing removal points 1 year ago
  Emagi 6351a004f9 Last try.. 1 year ago
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 year ago
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid 1 year ago
  Emagi 34018d9a5e Check if spawns are to be deleted, don't add them to the grid 1 year ago
  Emagi 47c34bf246 fix AOE crash 1 year ago
  Emagi 74ec81a030 revert lock to shared for getting spawns 1 year ago
  Emagi 83cb30c556 Fix crashes related to grid spawn lists 1 year ago
  Emagi e94b874668 fix spawns in sending state not being removed when private spawn 1 year ago
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 year ago
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 year ago
  Emagi d0b125c913 Fix aggro radius checks to do a line of sight check 1 year ago