Commit History

Author SHA1 Message Date
  Image 65b9bf8c21 Removed inbulk distance, just use send_spawn_distance instead -- also zone in should send a larger radius (not less than 40) 4 years ago
  Image 47096debb3 Exe Update 4 years ago
  Image 59dc1e49d4 RemveSpawn changes 4 years ago
  Image f2c72f60b1 Default Entity SetSpeed via LUA fix 4 years ago
  Image 110abd46dd Freeport Sunken/Graveyard/Sprawl/Ruins navs added 4 years ago
  Image f352c32bee Thieves Way, Serpent Sewer, Edgewater Drains nav maps 4 years ago
  Image afa4a8aa3b Create qey_adv04_bog.nav 4 years ago
  Image 023d94cebc Exe Update 4 years ago
  Image 8b73f53ddd Removing bulk position update restrictions 4 years ago
  Image 57b6811413 fix for runback speed and movement loop speed 4 years ago
  Image 479c121e71 Exe Update 4 years ago
  Image 8a6302f7ce fix for movement loop mobs staying stationary (need a default base speed for entities) 4 years ago
  Image 1beb1213c0 Exe Update 4 years ago
  Image e7acea817d Update EQStream.cpp 4 years ago
  Image 69cdfe945f Fixed breaking /speed command 4 years ago
  Image d50bf45a2b Exe Update 4 years ago
  Image 6ae65e339a stabilize ghost_map 4 years ago
  Image 97fff4fe72 Exe Update 4 years ago
  Image 4274a24f10 Help fix ghost_map crashes on client 4 years ago
  Gogs 3bd514059d Cleaned up README.md 4 years ago
  Image d06c2cac8f Exe Updates 4 years ago
  Image 1b7baa6dc6 Update mob_movement_manager.cpp 4 years ago
  Image c1c6fc8d2d NPCs aggro on unfriendly spell casted on them 4 years ago
  Image eb7209f1c2 Fear and combat runspeed 4 years ago
  Image a4ff0e539f SetSpeedMultiplier modified to act as a fraction of 100 4 years ago
  Image eb7c5347d7 Fix server->client desync 4 years ago
  Image 4c50870208 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 4 years ago
  Image f95bcba6cf Exe Update 4 years ago
  Image 711413b75a Longer delay for non player populated zones (don't waste cpu) 4 years ago
  Image 6566a39e8e additional eqstream fixes 4 years ago