Commit History

Autor SHA1 Mensaxe Data
  Devn00b 6a7d499cec Remove debug code from LoginDatabase.cpp %!s(int64=2) %!d(string=hai) anos
  devn00b b5bf1832bc Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu %!s(int64=2) %!d(string=hai) anos
  devn00b 57027b5d48 1st round of backporting in LS features. Equip Appearance Enabled. Note: Bug exists see issue #433. %!s(int64=2) %!d(string=hai) anos
  devn00b 6b9f370148 Update lua scripts from content team %!s(int64=2) %!d(string=hai) anos
  devn00b eff4ec591c EXE Updates. %!s(int64=2) %!d(string=hai) anos
  Devn00b 38a30869ee Loot Tier fixes (from image) %!s(int64=2) %!d(string=hai) anos
  Devn00b be77540b74 Fixed unknown for max characters. Increased max characters from 10 to 30. %!s(int64=2) %!d(string=hai) anos
  Devn00b 82a280bdec Remove dupe directory %!s(int64=2) %!d(string=hai) anos
  Devn00b 7e4e822db5 Fix for crash on /spawn details on widgets %!s(int64=2) %!d(string=hai) anos
  Devn00b 5383358146 Update to /mood %!s(int64=2) %!d(string=hai) anos
  Devn00b 51a4e1fc66 SQL update to enable /mood command support %!s(int64=2) %!d(string=hai) anos
  Devn00b 5b45cab0cb Added moods to infostruct. Moods will now persist across zone/login. Added mood emote. %!s(int64=2) %!d(string=hai) anos
  Devn00b 75e37ad1f9 Oops missed a file save. %!s(int64=2) %!d(string=hai) anos
  Devn00b 60d38b5384 Adds /mood support per issue #402. Fixed UI text when bind/house zone is unknown. %!s(int64=2) %!d(string=hai) anos
  Devn00b 8abfa24537 SQL Update to go with https://git.eq2emu.com/devn00b/EQ2EMu/commit/f52e5f59db08a8880b823780d4ea13dfd60be8f4 %!s(int64=2) %!d(string=hai) anos
  Devn00b f52e5f59db Further expanded spawn_location_placement stat overrides %!s(int64=2) %!d(string=hai) anos
  Devn00b 4eca5cb32f SQL to go with https://git.eq2emu.com/devn00b/EQ2EMu/commit/f599ed86036bb3c6a752ca6e80efa0a812f2a6b8 %!s(int64=2) %!d(string=hai) anos
  Devn00b f599ed8603 This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set. %!s(int64=2) %!d(string=hai) anos
  devn00b 43c32b9d3e Fixed another typo hp_region_override != hp_regen_override %!s(int64=2) %!d(string=hai) anos
  devn00b 710bf3d218 Fixed typo. hp_region != hp_regen. %!s(int64=2) %!d(string=hai) anos
  Devn00b 45c1c77381 EXE Update %!s(int64=2) %!d(string=hai) anos
  Devn00b eaadf44f2b Implement starting_languages. Per issue #405 %!s(int64=2) %!d(string=hai) anos
  devn00b 46b57b0757 Adds a starting_languages table, and a rule (R_World, StartingZoneLanguages). %!s(int64=2) %!d(string=hai) anos
  devn00b f2dce0a7c3 EXE update %!s(int64=2) %!d(string=hai) anos
  Devn00b 009705f75c Whoops not sure why that Player.H was there! Really! %!s(int64=2) %!d(string=hai) anos
  Devn00b 7455c6ea99 Removed useless check for creation of faction. Enabled faction creation check for both Increase/Decrease. %!s(int64=2) %!d(string=hai) anos
  Devn00b 23f4e988fc Whoops a rouge paste of code was in there! %!s(int64=2) %!d(string=hai) anos
  Devn00b f02717f2f3 Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save. %!s(int64=2) %!d(string=hai) anos
  Devn00b 5a8eaf5ae7 Fix lua returns. %!s(int64=2) %!d(string=hai) anos
  Devn00b 5efc6fe537 Added Lua function HasCoin(Spawn, Value) per issue #411 %!s(int64=2) %!d(string=hai) anos