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905cc8b0ba
Flight path support for transport maps issue #143
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%!s(int64=4) %!d(string=hai) anos |
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a25166ad8d
LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0)
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%!s(int64=4) %!d(string=hai) anos |
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07c14f1d92
Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions
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%!s(int64=4) %!d(string=hai) anos |
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b3ffa77c42
AddWard updates in support of Issue #115
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%!s(int64=4) %!d(string=hai) anos |
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a79b48aeb4
Restored mob movement command mutex to avoid crashes
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%!s(int64=4) %!d(string=hai) anos |
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42c26f4150
MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination
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%!s(int64=4) %!d(string=hai) anos |
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c4ad6568d5
Created HaltMovement to send a client update of no further forward movement, used for fear and mez currently
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%!s(int64=4) %!d(string=hai) anos |
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2706ac7627
stop mobs from converging on 0,0,0
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%!s(int64=4) %!d(string=hai) anos |
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8a6302f7ce
fix for movement loop mobs staying stationary (need a default base speed for entities)
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69cdfe945f
Fixed breaking /speed command
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eb7209f1c2
Fear and combat runspeed
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%!s(int64=4) %!d(string=hai) anos |
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4e940f6b7c
PVP Invisibility Support
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%!s(int64=4) %!d(string=hai) anos |
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2ea621db1b
sub commands /loot list [add/remove/clearall]
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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%!s(int64=4) %!d(string=hai) anos |
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |