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905cc8b0ba
Flight path support for transport maps issue #143
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4 vuotta sitten |
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fcd92434da
Address Issue #142
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5b3558dcd6
don't restrict GiveLoot to only NPC/Player for arg 1
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1fbda69511
Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
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eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
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6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
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a25166ad8d
LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0)
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07c14f1d92
Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions
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91cb109799
Added GetWardValue in support of Issue #115
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b3ffa77c42
AddWard updates in support of Issue #115
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25d9c9d93f
potential crash fix
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cbcac95674
Added Spawn Proximity code
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9134eadf80
LUA SetFactionID and GetFactionID support for Spawn
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d065919cf8
Support for SetZoneExpansionFlag(Zone,decimalbits) and GetZoneExpansionFlag(Zone)
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513c4baeed
LUA potential mem leak fix and potential crash culprit on conversations
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6e62bec1f3
Crash fix for calling StartConversation before AddConversationOption
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ded66a36bf
LUA CheckLOS(spawn,target) and CheckLOSByCoordinates(spawn,x,y,z) returns 1 if in view
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363a3fe5a0
SetFollowTarget allows follow_distance as an optional field
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f2c72f60b1
Default Entity SetSpeed via LUA fix
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a4ff0e539f
SetSpeedMultiplier modified to act as a fraction of 100
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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04498a2490
Player/Target Radius added to distance checks
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442868f80a
smash crash fix for camera shake
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47604d1735
LUA Filename Tracking in errors
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d695965fbb
LUA Functions do not call with MSpawnList locked? (hopefully not)
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285a8aa591
additional deadlock changes
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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3195a78e82
self damage possible
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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24a1ccf3a2
EQ2Emu Base Updates
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