Image
|
905cc8b0ba
Flight path support for transport maps issue #143
|
4 年之前 |
Image
|
fcd92434da
Address Issue #142
|
4 年之前 |
Image
|
4d83bb766f
Prototype placement of objects/items in homes
|
4 年之前 |
Image
|
6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
|
4 年之前 |
Image
|
d2882be847
If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn
|
4 年之前 |
Image
|
eb7c5347d7
Fix server->client desync
|
4 年之前 |
Image
|
6566a39e8e
additional eqstream fixes
|
4 年之前 |
Image
|
eb05763702
Bulk Position Updates + Y coordinate fixes + reset spawn distance back
|
4 年之前 |
Image
|
2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
|
4 年之前 |
Image
|
cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
|
4 年之前 |
Image
|
3234470441
disarm chest traps trigger on group
|
4 年之前 |
Image
|
151b1fc91a
Disarm chest old rules
|
4 年之前 |
Image
|
4e940f6b7c
PVP Invisibility Support
|
4 年之前 |
Image
|
0d9c901e0e
spawn move openheading and closeheading
|
4 年之前 |
Image
|
bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
|
4 年之前 |
Image
|
b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
|
4 年之前 |
Image
|
548007ea96
Base
|
4 年之前 |