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905cc8b0ba
Flight path support for transport maps issue #143
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4 years ago |
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8c7da8e039
Support for expansion_flag, min and max client version for transporters table (zone and generic transport type)
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4 years ago |
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313b060328
Additional housing features (UI items panel)
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4 years ago |
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c53c1ac128
make sure zonesky_file has a default value of an empty string
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4 years ago |
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49db262b59
Support for custom sky (added old luclin moon back)
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4 years ago |
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b3534cc556
command changes
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4 years ago |
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4d83bb766f
Prototype placement of objects/items in homes
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4 years ago |
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1fbda69511
Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
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4 years ago |
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eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
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4 years ago |
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6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
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4 years ago |
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a25166ad8d
LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0)
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4 years ago |
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234ac02d0e
Update zoneserver.cpp
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4 years ago |
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c79989f68b
CPU fixes
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4 years ago |
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4330ef93f6
Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs
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4 years ago |
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9aedae89f1
added check for loot drops table being empty
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4 years ago |
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56f4d39864
Speed/CPU improvements
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4 years ago |
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423163d30c
Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes"
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4 years ago |
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cb352a6632
Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes
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4 years ago |
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cbcac95674
Added Spawn Proximity code
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4 years ago |
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3f751b18f0
Fix a crash on zone startup if the EQ2Map isn't present
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4 years ago |
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8d06858971
Zone based expansion flag and preinit_zone_script LUA function for ZoneScripts
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4 years ago |
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45d9add083
keep doing client process while waiting for map to load
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4 years ago |
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ce1632941d
Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class
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4 years ago |
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9574459e57
Spawn struct fixes / logging
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4 years ago |
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af0ed0ea4f
sync with pubtest
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4 years ago |
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ac74760636
Spawn Updates (bulk packets) also need to lock the spawn list
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4 years ago |
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c96fb809e4
Missing spawnlist lock on sending spawns to client!
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4 years ago |
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13c7ec489f
Don't send additional spawns until client is in zone after the initial set
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4 years ago |
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194bd80a1e
Reduced position updates and spawn in timers
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4 years ago |
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e88145c3bd
Revert "Additional tweaking of zone in spawns and bulk pos/info/vis updates"
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4 years ago |