Historique des commits

Auteur SHA1 Message Date
  Image 905cc8b0ba Flight path support for transport maps issue #143 il y a 4 ans
  Image 8c7da8e039 Support for expansion_flag, min and max client version for transporters table (zone and generic transport type) il y a 4 ans
  Image 313b060328 Additional housing features (UI items panel) il y a 4 ans
  Image c53c1ac128 make sure zonesky_file has a default value of an empty string il y a 4 ans
  Image 49db262b59 Support for custom sky (added old luclin moon back) il y a 4 ans
  Image b3534cc556 command changes il y a 4 ans
  Image 4d83bb766f Prototype placement of objects/items in homes il y a 4 ans
  Image 1fbda69511 Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario il y a 4 ans
  Image eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually il y a 4 ans
  Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands il y a 4 ans
  Image a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) il y a 4 ans
  Image 234ac02d0e Update zoneserver.cpp il y a 4 ans
  Image c79989f68b CPU fixes il y a 4 ans
  Image 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs il y a 4 ans
  Image 9aedae89f1 added check for loot drops table being empty il y a 4 ans
  Image 56f4d39864 Speed/CPU improvements il y a 4 ans
  Image 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" il y a 4 ans
  Image cb352a6632 Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes il y a 4 ans
  Image cbcac95674 Added Spawn Proximity code il y a 4 ans
  Image 3f751b18f0 Fix a crash on zone startup if the EQ2Map isn't present il y a 4 ans
  Image 8d06858971 Zone based expansion flag and preinit_zone_script LUA function for ZoneScripts il y a 4 ans
  Image 45d9add083 keep doing client process while waiting for map to load il y a 4 ans
  Image ce1632941d Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class il y a 4 ans
  Image 9574459e57 Spawn struct fixes / logging il y a 4 ans
  Image af0ed0ea4f sync with pubtest il y a 4 ans
  Image ac74760636 Spawn Updates (bulk packets) also need to lock the spawn list il y a 4 ans
  Image c96fb809e4 Missing spawnlist lock on sending spawns to client! il y a 4 ans
  Image 13c7ec489f Don't send additional spawns until client is in zone after the initial set il y a 4 ans
  Image 194bd80a1e Reduced position updates and spawn in timers il y a 4 ans
  Image e88145c3bd Revert "Additional tweaking of zone in spawns and bulk pos/info/vis updates" il y a 4 ans