Commit History

Auteur SHA1 Bericht Datum
  Image 905cc8b0ba Flight path support for transport maps issue #143 4 jaren geleden
  Image 8c7da8e039 Support for expansion_flag, min and max client version for transporters table (zone and generic transport type) 4 jaren geleden
  Image 313b060328 Additional housing features (UI items panel) 4 jaren geleden
  Image c53c1ac128 make sure zonesky_file has a default value of an empty string 4 jaren geleden
  Image 49db262b59 Support for custom sky (added old luclin moon back) 4 jaren geleden
  Image b3534cc556 command changes 4 jaren geleden
  Image 4d83bb766f Prototype placement of objects/items in homes 4 jaren geleden
  Image 1fbda69511 Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario 4 jaren geleden
  Image eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually 4 jaren geleden
  Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands 4 jaren geleden
  Image a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) 4 jaren geleden
  Image 234ac02d0e Update zoneserver.cpp 4 jaren geleden
  Image c79989f68b CPU fixes 4 jaren geleden
  Image 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs 4 jaren geleden
  Image 9aedae89f1 added check for loot drops table being empty 4 jaren geleden
  Image 56f4d39864 Speed/CPU improvements 4 jaren geleden
  Image 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" 4 jaren geleden
  Image cb352a6632 Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes 4 jaren geleden
  Image cbcac95674 Added Spawn Proximity code 4 jaren geleden
  Image 3f751b18f0 Fix a crash on zone startup if the EQ2Map isn't present 4 jaren geleden
  Image 8d06858971 Zone based expansion flag and preinit_zone_script LUA function for ZoneScripts 4 jaren geleden
  Image 45d9add083 keep doing client process while waiting for map to load 4 jaren geleden
  Image ce1632941d Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class 4 jaren geleden
  Image 9574459e57 Spawn struct fixes / logging 4 jaren geleden
  Image af0ed0ea4f sync with pubtest 4 jaren geleden
  Image ac74760636 Spawn Updates (bulk packets) also need to lock the spawn list 4 jaren geleden
  Image c96fb809e4 Missing spawnlist lock on sending spawns to client! 4 jaren geleden
  Image 13c7ec489f Don't send additional spawns until client is in zone after the initial set 4 jaren geleden
  Image 194bd80a1e Reduced position updates and spawn in timers 4 jaren geleden
  Image e88145c3bd Revert "Additional tweaking of zone in spawns and bulk pos/info/vis updates" 4 jaren geleden