Historique des commits

Auteur SHA1 Message Date
  LethalEncounter 74bd3c5a52 Various bug fixes, added checks to ensure we wont send bad packets to client if the opcode for the client doesnt exit il y a 3 ans
  LethalEncounter 51bf3ab479 Opcodes now set in spawn serialize il y a 3 ans
  LethalEncounter e64b718066 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu il y a 3 ans
  LethalEncounter 8e9afeded6 Fixed merchants and examine hang il y a 3 ans
  Image e8bf4be00f partial fix to classic lifts -- still fall through see issue #155 il y a 3 ans
  Image b5e0de509c Fixed DoF transports (boats/lifts) and groundspawns no longer show (LFG) il y a 3 ans
  Image 5644ed5574 Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge il y a 3 ans
  Image c22bff197c Fixes solidity of objects/doors/etc on classic / DoF client il y a 3 ans
  Image b698e847e1 Merging LethalEncounter's support of classic (version 283) and dof (version 546) il y a 3 ans
  Image 60d7b7527f spawn table merchant_min_level and merchant_max_level issue #67 il y a 4 ans
  Image a3d1f915c5 Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell) il y a 4 ans
  Image 8cde83ae9c Fix for lifts (and boats) manipulating player position il y a 4 ans
  Image 1d5279a5f5 Fix for widgets (lifts) properly moving up down on the Y axis il y a 4 ans
  Image 313b060328 Additional housing features (UI items panel) il y a 4 ans
  Image e9066397ed avoid a crash trying to retrieve zone il y a 4 ans
  Image 002e913927 Fixed objects being forced to Z ground (we want objects to be able to sit on other objects) il y a 4 ans
  Image b3534cc556 command changes il y a 4 ans
  Image 4d83bb766f Prototype placement of objects/items in homes il y a 4 ans
  Image eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually il y a 4 ans
  Image 4bbc783c28 crash fix for RemovePrimaryEntityCommand il y a 4 ans
  Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands il y a 4 ans
  Image 48b973454c Fixed the proximities changes il y a 4 ans
  Image 5bd0deb900 avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement) il y a 4 ans
  Image 07f9f741b5 Loot Chests and other specified objects will show interactive hand icon il y a 4 ans
  Image 42c26f4150 MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination il y a 4 ans
  Image 3ef309619f AFK Visual for players now works for newer clients (1188+) il y a 4 ans
  Image 6b7c210fc1 resolve constant sheething of weapons in combat -- outstanding problem weapon swinging il y a 4 ans
  Image c0632906b6 Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you il y a 4 ans
  Image cbcac95674 Added Spawn Proximity code il y a 4 ans
  Image 47926d6430 Fixed an issue in combat where mobs seemed to grow/shrink unexpectedly il y a 4 ans