Commit History

Author SHA1 Message Date
  Emagi 427964b7a0 Functionality: 11 months ago
  Emagi a74469795d - Manipulate the game world! Remove widgets! 1 year ago
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) 2 years ago
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support 2 years ago
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) 3 years ago
  Image b251f10923 More remnant SPGrid code no longer needed is removed.. 3 years ago
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 3 years ago
  Image d44969be6e Revert std string in boost::regex_match 3 years ago
  Image 1962e7e061 Procyon Updates #4 3 years ago
  Image 841f367139 Sanity checks to make sure Maps directory and Regions directory exists 4 years ago
  Image 66505ccea3 RegionScripts, lava/death region support 4 years ago
  Image 9f4a3fc2aa Fix a fd leak (unlikely) 4 years ago
  Image 7b69475f92 oops forgot to close file :-1: 4 years ago
  Image aa58f63164 EQ2MapDeflated support 4 years ago
  Image ce1632941d Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class 4 years ago
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 years ago