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41716c32fa
Group fixes/support - requires characters table update
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%!s(int64=4) %!d(string=hai) anos |
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51b314ac87
Fixed some limitations/bugs with starting skills/spells implementation
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%!s(int64=4) %!d(string=hai) anos |
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7fb275ee44
Support for starting skills/spells added after char created
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%!s(int64=4) %!d(string=hai) anos |
LethalEncounter
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e64b718066
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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%!s(int64=4) %!d(string=hai) anos |
LethalEncounter
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8e9afeded6
Fixed merchants and examine hang
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%!s(int64=4) %!d(string=hai) anos |
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745185ecde
Fixed emote visual state ids for classic/DoF client
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%!s(int64=4) %!d(string=hai) anos |
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b698e847e1
Merging LethalEncounter's support of classic (version 283) and dof (version 546)
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%!s(int64=4) %!d(string=hai) anos |
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8f6f2131bb
overlooked objects,
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%!s(int64=4) %!d(string=hai) anos |
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752816372a
Comment fix in WorldDatabase.cpp
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452ce7f157
add holiday_flag to spawn and transporters table
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%!s(int64=4) %!d(string=hai) anos |
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32ed6a2447
World Server update to support old school choice of 0 being tutorial and 1 being not tutorial
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%!s(int64=4) %!d(string=hai) anos |
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905cc8b0ba
Flight path support for transport maps issue #143
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%!s(int64=4) %!d(string=hai) anos |
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60d7b7527f
spawn table merchant_min_level and merchant_max_level issue #67
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%!s(int64=4) %!d(string=hai) anos |
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8c7da8e039
Support for expansion_flag, min and max client version for transporters table (zone and generic transport type)
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%!s(int64=4) %!d(string=hai) anos |
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a3d1f915c5
Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell)
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%!s(int64=4) %!d(string=hai) anos |
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0dfce44b5a
added /gm luadebug on/off for persisting cross zone luadebug
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%!s(int64=4) %!d(string=hai) anos |
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8ab1e3135c
Fixed grid id in houses for objects
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%!s(int64=4) %!d(string=hai) anos |
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313b060328
Additional housing features (UI items panel)
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%!s(int64=4) %!d(string=hai) anos |
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49db262b59
Support for custom sky (added old luclin moon back)
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%!s(int64=4) %!d(string=hai) anos |
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57aee8d21a
made sure house instances only use instance based spawns (forgot a flag check in the DB!)
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%!s(int64=4) %!d(string=hai) anos |
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b3534cc556
command changes
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%!s(int64=4) %!d(string=hai) anos |
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4d83bb766f
Prototype placement of objects/items in homes
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%!s(int64=4) %!d(string=hai) anos |
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6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
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%!s(int64=4) %!d(string=hai) anos |
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6e7fc01ab5
Revert "Revert "Exe Updates""
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%!s(int64=4) %!d(string=hai) anos |
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c251091291
Revert "Exe Updates"
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%!s(int64=4) %!d(string=hai) anos |
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f0c58aff35
Exe Updates
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%!s(int64=4) %!d(string=hai) anos |
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e97475c1aa
Crash fixes for quests
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%!s(int64=4) %!d(string=hai) anos |
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ae51e035fe
Database updates for spawn db pulls to get expansion_flag
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%!s(int64=4) %!d(string=hai) anos |
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dd8747054d
DatabaseNew crashes on mysql_reconnect
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%!s(int64=4) %!d(string=hai) anos |
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26decf5a1f
widgets omitted from bulk updates, sent individually
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%!s(int64=4) %!d(string=hai) anos |