Commit History

Author SHA1 Message Date
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 year ago
  Emagi 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 year ago
  Emagi 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet 1 year ago
  Emagi 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
  Emagi 1e636ef8a9 Fix wards wearing off after one hit when the max count is not set 1 year ago
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 year ago
  Emagi 6f21dcd29d Avoid crash on calling AddSpellBonus via lua functions without a spell, also protection on bonuses to not require one 1 year ago
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
  Emagi c200dc63f7 Fix vision to be a int32 as it is in the char info structure 1 year ago
  Devn00b f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! 1 year ago
  Emagi c7358a5fed fix hangup on cure 1 year ago
  devn00b 63b2c7d54c Fix for issue #479. Rewrite of GetSpeed Function. 1 year ago
  Emagi 81552ccbae attempt to address #484 1 year ago
  Emagi 27c6eaa0fc - Fixed house crash when you place an item and pick it up while the same zone instance is running 1 year ago
  Emagi b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC 1 year ago
  Emagi 35259b1399 Fixed missing strength damage on primary weapon 1 year ago
  Emagi 4442e6bc02 Fix #465 and Fix #463 1 year ago
  Emagi 7271e470f3 - Range attack now has strength based damage added 1 year ago
  Emagi dc8b469de3 - Strength damage now applicable to both low and high damage 1 year ago
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 1 year ago
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 1 year ago
  Emagi 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 1 year ago
  Emagi 397bf5f465 Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr 1 year ago
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 1 year ago
  Emagi 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 1 year ago
  Devn00b 5383358146 Update to /mood 2 years ago
  devn00b 43c32b9d3e Fixed another typo hp_region_override != hp_regen_override 2 years ago
  devn00b 710bf3d218 Fixed typo. hp_region != hp_regen. 2 years ago
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 2 years ago
  Image b93cabc72e Lacertae Update #4 2 years ago