Commit History

Author SHA1 Message Date
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 year ago
  Emagi 12f7170625 Fix GetOwner pointer from causing potential crashes 1 year ago
  Emagi 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet 1 year ago
  Emagi 4c5202e216 Pets cannot aggro their master, this addresses charming a pet and being able to sent it to attack, follow you correctly without locking encounter 1 year ago
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
  Emagi 029d29760f Fix additional issues with runback causing server to hangup 2 years ago
  Image b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns 3 years ago
  Image 9ee124382f Restrict runback hp reset to only when mob is in combat, face target in combat 3 years ago
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes 3 years ago
  Image fdfca965b6 reorder targetting vs entering combat, fixes lua function "attacked" providing spawn target instead of nil 3 years ago
  Image 80bb342256 End of Sirius Feb 2021 Stage 3 years ago
  Image 0e86dac628 Sirius Updates #2 3 years ago
  Image 6f92367102 Multiple combat / functionality updates 3 years ago
  Image 517ae12865 /bot follow id and /bot stopfollow id added 3 years ago
  Image 362daada59 Immunity support updates, player mail, spell heal pct 3 years ago
  Image 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 years ago
  Image 6be433e3c2 Fix runback 4 years ago
  Image 9290bceb60 Code changes for region maps (Water!), additional lua functions 4 years ago
  LethalEncounter ebddaba763 Tutorial instructions for the Far Journey zone 4 years ago
  image 7ae7d637a3 Protection to group members and also heroic opportunities (avoid crashes) 4 years ago
  Image 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" 4 years ago
  Image cb352a6632 Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes 4 years ago
  Image 22dc084991 Tracking of player character ids for loot in encounters 4 years ago
  Image eb7209f1c2 Fear and combat runspeed 4 years ago
  Image a20186d45e aggro LUA function now called on initial engagement of NPC 4 years ago
  Image 10f923c29e Hate aggro is ignored when NPC returns home, despite damage impacting mob 4 years ago
  Image a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC 4 years ago
  Image 4364b3e06a Update NPC_AI.cpp 4 years ago
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 years ago
  Image 04498a2490 Player/Target Radius added to distance checks 4 years ago