Commit History

作者 SHA1 備註 提交日期
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 年之前
  Emagi b62b842bf2 ignore.. lol 1 年之前
  Emagi 4e03d5e2a1 Fix spawn database lookup to cache right database id, not spawn id 1 年之前
  Emagi 7299addd47 Fix #509 - quest crash cleanup, AddHate fixed for non spell function cal, fixed all quests being hidden in journal, reduced time to update quest journal from 300ms to 50ms 1 年之前
  Emagi 12f7170625 Fix GetOwner pointer from causing potential crashes 1 年之前
  Emagi 25baa666e7 Best to keep this close..! 1 年之前
  Emagi 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet 1 年之前
  Emagi d319056047 Dont save player updates until client is successfully in zone 1 年之前
  Emagi 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 年之前
  Emagi 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey 1 年之前
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 年之前
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 年之前
  Emagi 304f0d2bca ignore retry attempts for now 1 年之前
  Emagi 622ad6347e Remove wait close to avoid MState mutex lock issue 1 年之前
  Emagi c6bebcd532 Reintegrated full linkdead 120 second timer,, groups can have linkdead players remain in group 1 年之前
  Emagi 59c049cb08 mem leak fixes 1 年之前
  Emagi 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 年之前
  Emagi aedc80a827 Removed redundant boolean for IsFullyLoggedIn, replaced with IsReadyForUpdatees 1 年之前
  Emagi 1538c41bbc Further attempt to fix ghosts in the machine, clients removing early and still having packets sent to them 1 年之前
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 年之前
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 年之前
  Emagi effe13a590 Addressed Spawn changes being sent while the client is being removed from the spawn map 1 年之前
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 年之前
  Emagi 5de0b9b4b0 reverse previous excessive locks 1 年之前
  Emagi 355ac44bdb Make sure spawn is set as deleted 1 年之前
  Emagi db9a5da85a Patch up missing removal points 1 年之前
  Emagi dd718e7d78 Patch up missing removal points 1 年之前
  Emagi 6351a004f9 Last try.. 1 年之前
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 年之前
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid 1 年之前