Commit History

作者 SHA1 備註 提交日期
  Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 2 年之前
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) 2 年之前
  Emagi a4f370f438 Force delete of item when unequipslot specifies so 2 年之前
  Emagi f55968cd97 force item delete on unequip 2 年之前
  Emagi 0a3d4dbf4c remove unneeded log 2 年之前
  Emagi 2f3847abb0 Fix LUA UnequipItem so that UnequipSlot(Player, slot) removes item and deletes, UnequipSlot(Player, slot, true) will not delete, but put in free inv slot, usually first bag for now 2 年之前
  Emagi dc571783e7 Fix UnequipSlot not properly handling third field which is no_delete_item 2 年之前
  Emagi c85c3e0d25 Added LUA Function DamageEquippedItems(Spawn, damage_percent_amount) 2 年之前
  Emagi 4442e6bc02 Fix #465 and Fix #463 2 年之前
  Emagi dc8b469de3 - Strength damage now applicable to both low and high damage 2 年之前
  Emagi 4b12989de2 Maybe, why not? 2 年之前
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design 2 年之前
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 2 年之前
  Emagi f52276b263 Fix #450 can restrict SpellDamage by race id and type 2 年之前
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 年之前
  Emagi 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 2 年之前
  Emagi 397bf5f465 Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr 2 年之前
  devn00b 6bc397ec60 Fixed missing return on EQ2Emu_lua_HasCoin. 2 年之前
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 2 年之前
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 2 年之前
  root efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). 2 年之前
  devn00b d7caa38cd3 Cleanup of new gate code. Added messages when a gate fails due to location disabled. Modified the call to home lua to work as expected. 2 年之前
  Emagi 13b1837623 Fix #384 group encounter mob loot 2 年之前
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. 2 年之前
  devn00b 5672520310 Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat 2 年之前
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 2 年之前
  Devn00b f02717f2f3 Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save. 2 年之前
  Devn00b 5a8eaf5ae7 Fix lua returns. 2 年之前
  Devn00b 5efc6fe537 Added Lua function HasCoin(Spawn, Value) per issue #411 2 年之前