Emagi
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7c0c5d537e
Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov
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2 years ago |
Emagi
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db123c93e9
- Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge)
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2 years ago |
Emagi
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a4f370f438
Force delete of item when unequipslot specifies so
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2 years ago |
Emagi
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f55968cd97
force item delete on unequip
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2 years ago |
Emagi
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0a3d4dbf4c
remove unneeded log
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2 years ago |
Emagi
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2f3847abb0
Fix LUA UnequipItem so that UnequipSlot(Player, slot) removes item and deletes, UnequipSlot(Player, slot, true) will not delete, but put in free inv slot, usually first bag for now
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2 years ago |
Emagi
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dc571783e7
Fix UnequipSlot not properly handling third field which is no_delete_item
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2 years ago |
Emagi
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c85c3e0d25
Added LUA Function DamageEquippedItems(Spawn, damage_percent_amount)
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2 years ago |
Emagi
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
Emagi
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dc8b469de3
- Strength damage now applicable to both low and high damage
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2 years ago |
Emagi
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4b12989de2
Maybe, why not?
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2 years ago |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 years ago |
Emagi
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0e00165195
- Fix #453 PlayFlavor re-design
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2 years ago |
Emagi
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966ada0771
Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages.
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2 years ago |
Emagi
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f52276b263
Fix #450 can restrict SpellDamage by race id and type
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2 years ago |
Emagi
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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2 years ago |
Emagi
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6fbc15029d
- Fixed Cure not working if there was no levels table on the detrimental spell
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2 years ago |
Emagi
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397bf5f465
Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr
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2 years ago |
devn00b
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6bc397ec60
Fixed missing return on EQ2Emu_lua_HasCoin.
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2 years ago |
Emagi
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4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
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2 years ago |
Emagi
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c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
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2 years ago |
root
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efcf967100
Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ).
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2 years ago |
devn00b
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d7caa38cd3
Cleanup of new gate code. Added messages when a gate fails due to location disabled. Modified the call to home lua to work as expected.
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2 years ago |
Emagi
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13b1837623
Fix #384 group encounter mob loot
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2 years ago |
Devn00b
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6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
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2 years ago |
devn00b
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5672520310
Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat
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2 years ago |
devn00b
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f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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2 years ago |
Devn00b
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f02717f2f3
Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save.
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2 years ago |
Devn00b
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5a8eaf5ae7
Fix lua returns.
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2 years ago |
Devn00b
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5efc6fe537
Added Lua function HasCoin(Spawn, Value) per issue #411
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2 years ago |