Commit History

Author SHA1 Message Date
  Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 2 years ago
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) 2 years ago
  Emagi a4f370f438 Force delete of item when unequipslot specifies so 2 years ago
  Emagi f55968cd97 force item delete on unequip 2 years ago
  Emagi 0a3d4dbf4c remove unneeded log 2 years ago
  Emagi 2f3847abb0 Fix LUA UnequipItem so that UnequipSlot(Player, slot) removes item and deletes, UnequipSlot(Player, slot, true) will not delete, but put in free inv slot, usually first bag for now 2 years ago
  Emagi dc571783e7 Fix UnequipSlot not properly handling third field which is no_delete_item 2 years ago
  Emagi c85c3e0d25 Added LUA Function DamageEquippedItems(Spawn, damage_percent_amount) 2 years ago
  Emagi 4442e6bc02 Fix #465 and Fix #463 2 years ago
  Emagi dc8b469de3 - Strength damage now applicable to both low and high damage 2 years ago
  Emagi 4b12989de2 Maybe, why not? 2 years ago
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 years ago
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design 2 years ago
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 2 years ago
  Emagi f52276b263 Fix #450 can restrict SpellDamage by race id and type 2 years ago
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
  Emagi 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 2 years ago
  Emagi 397bf5f465 Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr 2 years ago
  devn00b 6bc397ec60 Fixed missing return on EQ2Emu_lua_HasCoin. 2 years ago
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 2 years ago
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 2 years ago
  root efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). 2 years ago
  devn00b d7caa38cd3 Cleanup of new gate code. Added messages when a gate fails due to location disabled. Modified the call to home lua to work as expected. 2 years ago
  Emagi 13b1837623 Fix #384 group encounter mob loot 2 years ago
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. 2 years ago
  devn00b 5672520310 Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat 2 years ago
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 2 years ago
  Devn00b f02717f2f3 Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save. 2 years ago
  Devn00b 5a8eaf5ae7 Fix lua returns. 2 years ago
  Devn00b 5efc6fe537 Added Lua function HasCoin(Spawn, Value) per issue #411 2 years ago