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7a86840df0
Spell stability fixes (various crashes, bad pointer handling)
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há 4 anos atrás |
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0082debfed
fixed crash with threat transfer
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há 4 anos atrás |
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07c14f1d92
Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions
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há 4 anos atrás |
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49a0072218
Better logging for 'proc' function not triggering right so we know which spell
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há 4 anos atrás |
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de551afbbe
CheckProcs should be just using a vector
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há 4 anos atrás |
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e3683ce088
Potential deadlock fix for CheckProc/RemoveProc
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há 4 anos atrás |
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89ff042377
Update Combat.cpp
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há 4 anos atrás |
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04498a2490
Player/Target Radius added to distance checks
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há 4 anos atrás |
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e86c4bb4aa
Added rule R_Spells,NoInterruptBaseChance set to 50
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há 4 anos atrás |
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7c960a9d74
PVP Basics
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há 4 anos atrás |
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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há 4 anos atrás |
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548007ea96
Base
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há 4 anos atrás |