커밋 기록

작성자 SHA1 메시지 날짜
  Emagi 878dd00fb9 Address spell caster dead ptrs, location enter/leave with discovery based on grid id alone 2 달 전
  Emagi 47196d6b67 - Fix #504 - Group Options Support (loot methods, yell restrictions, encounter lock features, item rarity, auto split coin, auto loot mode) 3 달 전
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 6 달 전
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 6 달 전
  Devn00b f38b6fb788 Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua 7 달 전
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 8 달 전
  Emagi 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) 1 년 전
  Emagi a74469795d - Manipulate the game world! Remove widgets! 1 년 전
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 년 전
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 년 전
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 년 전
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid 1 년 전
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 년 전
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 년 전
  Emagi 3dcf790bff Fix #487 1 년 전
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 1 년 전
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support 1 년 전
  Emagi 972c9b575c wrong put 1 년 전
  Emagi 57cd568e69 Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id. 1 년 전
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 년 전
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design 1 년 전
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 1 년 전
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. 1 년 전
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 1 년 전
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 2 년 전
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2 년 전
  Image 514f92b785 Update zoneserver.h 2 년 전
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes 2 년 전
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects 2 년 전
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup 2 년 전