Cronologia Commit

Autore SHA1 Messaggio Data
  Emagi 878dd00fb9 Address spell caster dead ptrs, location enter/leave with discovery based on grid id alone 2 mesi fa
  Emagi 47196d6b67 - Fix #504 - Group Options Support (loot methods, yell restrictions, encounter lock features, item rarity, auto split coin, auto loot mode) 3 mesi fa
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 6 mesi fa
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 6 mesi fa
  Devn00b f38b6fb788 Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua 8 mesi fa
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 9 mesi fa
  Emagi 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) 1 anno fa
  Emagi a74469795d - Manipulate the game world! Remove widgets! 1 anno fa
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 anno fa
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 anno fa
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 anno fa
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid 1 anno fa
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 anno fa
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 anno fa
  Emagi 3dcf790bff Fix #487 1 anno fa
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 1 anno fa
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support 1 anno fa
  Emagi 972c9b575c wrong put 1 anno fa
  Emagi 57cd568e69 Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id. 1 anno fa
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 anno fa
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design 1 anno fa
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 1 anno fa
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. 1 anno fa
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 1 anno fa
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 2 anni fa
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2 anni fa
  Image 514f92b785 Update zoneserver.h 2 anni fa
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes 2 anni fa
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects 2 anni fa
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup 2 anni fa