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b698e847e1
Merging LethalEncounter's support of classic (version 283) and dof (version 546)
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4 years ago |
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60d7b7527f
spawn table merchant_min_level and merchant_max_level issue #67
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4 years ago |
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a3d1f915c5
Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell)
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4 years ago |
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313b060328
Additional housing features (UI items panel)
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4 years ago |
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4d83bb766f
Prototype placement of objects/items in homes
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4 years ago |
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6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
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4 years ago |
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5bd0deb900
avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement)
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4 years ago |
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42c26f4150
MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination
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4 years ago |
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3ef309619f
AFK Visual for players now works for newer clients (1188+)
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4 years ago |
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cbcac95674
Added Spawn Proximity code
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4 years ago |
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9574459e57
Spawn struct fixes / logging
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4 years ago |
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363a3fe5a0
SetFollowTarget allows follow_distance as an optional field
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4 years ago |
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3694cd44a7
IsFlying command for Spawn to track if the mob should defy normal floor sticking
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4 years ago |
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c6904b02ff
Linux compile fixes
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4 years ago |
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eb7209f1c2
Fear and combat runspeed
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4 years ago |
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5a8ffc3385
Groundspawn adhere to ground (lol)
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4 years ago |
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a17c7915ee
Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC
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4 years ago |
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eb05763702
Bulk Position Updates + Y coordinate fixes + reset spawn distance back
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4 years ago |
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
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04498a2490
Player/Target Radius added to distance checks
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4 years ago |
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4c33e979a0
Additional deadlocks fixed in ProcessMovement
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4 years ago |
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24a1ccf3a2
EQ2Emu Base Updates
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4 years ago |
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548007ea96
Base
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4 years ago |