Commit History

Author SHA1 Message Date
  Image a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) 4 years ago
  Image 07c14f1d92 Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions 4 years ago
  Image b3ffa77c42 AddWard updates in support of Issue #115 4 years ago
  Image a79b48aeb4 Restored mob movement command mutex to avoid crashes 4 years ago
  Image 42c26f4150 MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination 4 years ago
  Image c4ad6568d5 Created HaltMovement to send a client update of no further forward movement, used for fear and mez currently 4 years ago
  Image 2706ac7627 stop mobs from converging on 0,0,0 4 years ago
  Image 8a6302f7ce fix for movement loop mobs staying stationary (need a default base speed for entities) 4 years ago
  Image 69cdfe945f Fixed breaking /speed command 4 years ago
  Image eb7209f1c2 Fear and combat runspeed 4 years ago
  Image 4e940f6b7c PVP Invisibility Support 4 years ago
  Image 2ea621db1b sub commands /loot list [add/remove/clearall] 4 years ago
  Image bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap 4 years ago
  Image 548007ea96 Base 4 years ago