Commit History

Author SHA1 Message Date
  Image a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) 4 years ago
  Image 234ac02d0e Update zoneserver.cpp 4 years ago
  Image c79989f68b CPU fixes 4 years ago
  Image 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs 4 years ago
  Image 9aedae89f1 added check for loot drops table being empty 4 years ago
  Image 56f4d39864 Speed/CPU improvements 4 years ago
  Image 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" 4 years ago
  Image cb352a6632 Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes 4 years ago
  Image cbcac95674 Added Spawn Proximity code 4 years ago
  Image 3f751b18f0 Fix a crash on zone startup if the EQ2Map isn't present 4 years ago
  Image 8d06858971 Zone based expansion flag and preinit_zone_script LUA function for ZoneScripts 4 years ago
  Image 45d9add083 keep doing client process while waiting for map to load 4 years ago
  Image ce1632941d Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class 4 years ago
  Image 9574459e57 Spawn struct fixes / logging 4 years ago
  Image af0ed0ea4f sync with pubtest 4 years ago
  Image ac74760636 Spawn Updates (bulk packets) also need to lock the spawn list 4 years ago
  Image c96fb809e4 Missing spawnlist lock on sending spawns to client! 4 years ago
  Image 13c7ec489f Don't send additional spawns until client is in zone after the initial set 4 years ago
  Image 194bd80a1e Reduced position updates and spawn in timers 4 years ago
  Image e88145c3bd Revert "Additional tweaking of zone in spawns and bulk pos/info/vis updates" 4 years ago
  Image 4eefc3ed2c Additional tweaking of zone in spawns and bulk pos/info/vis updates 4 years ago
  Image ad0436f66c Should have been part of the previous update earlier today 4 years ago
  Image 6f5d3e2244 Fix for visual/info updates not transmitting correctly (eg. hp/race change/etc) 4 years ago
  Image b7adfe1ba0 deadlock fixes 4 years ago
  Image c6904b02ff Linux compile fixes 4 years ago
  Image b173cb5b66 spawn updates should only be sent if they are within the send spawn distance, not below the removal distance.. 4 years ago
  Image 65b9bf8c21 Removed inbulk distance, just use send_spawn_distance instead -- also zone in should send a larger radius (not less than 40) 4 years ago
  Image 59dc1e49d4 RemveSpawn changes 4 years ago
  Image 4274a24f10 Help fix ghost_map crashes on client 4 years ago
  Image 711413b75a Longer delay for non player populated zones (don't waste cpu) 4 years ago