Emagi
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977a08c18d
Zone ruleset_id support for most rules
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1 mês atrás |
Emagi
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b813cb0d14
oops
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1 mês atrás |
Emagi
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cb65375152
- runback now primarily uses nav even with line of sight with destination due to falling off bridges
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1 mês atrás |
Emagi
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cb038f75bf
Fixes for lua state resetting
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1 mês atrás |
Emagi
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6b68dba65f
LUA Spell Scripts updated to have a queue much like SpawnScripts
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2 meses atrás |
Emagi
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9bc4053ed3
more function checks
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2 meses atrás |
Emagi
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345b91d243
- Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead.
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4 meses atrás |
Emagi
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f5685e3918
Login Updates:
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5 meses atrás |
Emagi
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41738ba225
Isle of Refuge March 2005 Client **BETA** Support!!
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5 meses atrás |
Emagi
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69612e08b6
- Fix #528 - Support for DoF Advancement Window!
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6 meses atrás |
Emagi
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39ac029ffc
Fix #558 - deadlock on heal checking encounter state of existing aggroed npcs on the person being healed
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8 meses atrás |
Emagi
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72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
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11 meses atrás |
Emagi
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3a256b21cc
Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them
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11 meses atrás |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 ano atrás |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 ano atrás |
Emagi
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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1 ano atrás |
Emagi
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7ac81a6b99
No damage should still add aggro
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1 ano atrás |
Emagi
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006b6ac924
Fix encounter not adding a player if they one hit the target
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1 ano atrás |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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1 ano atrás |
Emagi
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12f7170625
Fix GetOwner pointer from causing potential crashes
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1 ano atrás |
Emagi
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36901efacc
Fix typo on damage type vs packet result
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1 ano atrás |
Emagi
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0c95946f48
Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100)
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1 ano atrás |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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1 ano atrás |
Emagi
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dbf6d0a630
Fix accidental Focus skill check/increase when it is already done below
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1 ano atrás |
Emagi
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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1 ano atrás |
Emagi
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751ee63d47
Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working
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2 anos atrás |
Emagi
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4442e6bc02
Fix #465 and Fix #463
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2 anos atrás |
Emagi
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7271e470f3
- Range attack now has strength based damage added
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2 anos atrás |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 anos atrás |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 anos atrás |