Emagi
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7a72d2874d
Project Nebulark Part 1, So much to list, this is a rough summary..:
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5 dias atrás |
Emagi
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c838cd6735
Crash fix for SpawnGroupByID on invalid group, IsSpawnGroupAlive(Zone, Group_ID) added.
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3 meses atrás |
Emagi
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345b91d243
- Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead.
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4 meses atrás |
Emagi
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ccf38233ab
**Tradeskills**:
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4 meses atrás |
Emagi
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518096f8cf
this was forgotten the other day
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8 meses atrás |
Emagi
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878dd00fb9
Address spell caster dead ptrs, location enter/leave with discovery based on grid id alone
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8 meses atrás |
Emagi
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47196d6b67
- Fix #504 - Group Options Support (loot methods, yell restrictions, encounter lock features, item rarity, auto split coin, auto loot mode)
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9 meses atrás |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 ano atrás |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 ano atrás |
Devn00b
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f38b6fb788
Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua
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1 ano atrás |
Emagi
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5cc42192a5
Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down)
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1 ano atrás |
Emagi
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716f9affa3
- DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on)
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1 ano atrás |
Emagi
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a74469795d
- Manipulate the game world! Remove widgets!
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1 ano atrás |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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1 ano atrás |
Emagi
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8571729d8a
Address some issues with dead spawn pointers when calling grid map
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1 ano atrás |
Emagi
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baff7ced26
Change how SpellProcess grabs the spell targets from the grid to an ID
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1 ano atrás |
Emagi
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e1a9125fe0
try to address outstanding pointers being corrupted in the grid
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1 ano atrás |
Emagi
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005244259b
Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns
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2 anos atrás |
Emagi
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cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
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2 anos atrás |
Emagi
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3dcf790bff
Fix #487
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2 anos atrás |
Emagi
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f0e3800333
Fix #381 - NPC Spell Enhancements
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2 anos atrás |
Emagi
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13e0d2857f
Fix #455 - Falling underworld to safe spot support
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2 anos atrás |
Emagi
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972c9b575c
wrong put
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2 anos atrás |
Emagi
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57cd568e69
Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id.
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2 anos atrás |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 anos atrás |
Emagi
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0e00165195
- Fix #453 PlayFlavor re-design
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2 anos atrás |
Emagi
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2f541603fd
Fix #391 - no crash on eq2world shutdown
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2 anos atrás |
Devn00b
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6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
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2 anos atrás |
devn00b
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f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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2 anos atrás |
Image
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 anos atrás |