Emagi
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7a72d2874d
Project Nebulark Part 1, So much to list, this is a rough summary..:
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5 天之前 |
Emagi
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c838cd6735
Crash fix for SpawnGroupByID on invalid group, IsSpawnGroupAlive(Zone, Group_ID) added.
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3 月之前 |
Emagi
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345b91d243
- Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead.
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4 月之前 |
Emagi
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ccf38233ab
**Tradeskills**:
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4 月之前 |
Emagi
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518096f8cf
this was forgotten the other day
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8 月之前 |
Emagi
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878dd00fb9
Address spell caster dead ptrs, location enter/leave with discovery based on grid id alone
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8 月之前 |
Emagi
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47196d6b67
- Fix #504 - Group Options Support (loot methods, yell restrictions, encounter lock features, item rarity, auto split coin, auto loot mode)
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9 月之前 |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 年之前 |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 年之前 |
Devn00b
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f38b6fb788
Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua
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1 年之前 |
Emagi
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5cc42192a5
Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down)
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1 年之前 |
Emagi
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716f9affa3
- DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on)
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1 年之前 |
Emagi
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a74469795d
- Manipulate the game world! Remove widgets!
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1 年之前 |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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1 年之前 |
Emagi
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8571729d8a
Address some issues with dead spawn pointers when calling grid map
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1 年之前 |
Emagi
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baff7ced26
Change how SpellProcess grabs the spell targets from the grid to an ID
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1 年之前 |
Emagi
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e1a9125fe0
try to address outstanding pointers being corrupted in the grid
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1 年之前 |
Emagi
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005244259b
Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns
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2 年之前 |
Emagi
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cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
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2 年之前 |
Emagi
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3dcf790bff
Fix #487
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2 年之前 |
Emagi
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f0e3800333
Fix #381 - NPC Spell Enhancements
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2 年之前 |
Emagi
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13e0d2857f
Fix #455 - Falling underworld to safe spot support
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2 年之前 |
Emagi
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972c9b575c
wrong put
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2 年之前 |
Emagi
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57cd568e69
Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id.
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2 年之前 |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 年之前 |
Emagi
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0e00165195
- Fix #453 PlayFlavor re-design
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2 年之前 |
Emagi
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2f541603fd
Fix #391 - no crash on eq2world shutdown
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2 年之前 |
Devn00b
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6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
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2 年之前 |
devn00b
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f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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2 年之前 |
Image
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 年之前 |