Commit History

Autor SHA1 Mensaxe Data
  image a41aa0fa6d SetQuestsRequired is now mutex protected, trying to prevent crash on deconstructor %!s(int64=4) %!d(string=hai) anos
  image 2ebc48c157 Spawn indexes in Player class now protected by mutex %!s(int64=4) %!d(string=hai) anos
  image a13bc1c7fd fixed unexpected resizing of mobs in combat %!s(int64=4) %!d(string=hai) anos
  LethalEncounter 74bd3c5a52 Various bug fixes, added checks to ensure we wont send bad packets to client if the opcode for the client doesnt exit %!s(int64=4) %!d(string=hai) anos
  LethalEncounter 51bf3ab479 Opcodes now set in spawn serialize %!s(int64=4) %!d(string=hai) anos
  LethalEncounter e64b718066 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu %!s(int64=4) %!d(string=hai) anos
  LethalEncounter 8e9afeded6 Fixed merchants and examine hang %!s(int64=4) %!d(string=hai) anos
  Image e8bf4be00f partial fix to classic lifts -- still fall through see issue #155 %!s(int64=4) %!d(string=hai) anos
  Image b5e0de509c Fixed DoF transports (boats/lifts) and groundspawns no longer show (LFG) %!s(int64=4) %!d(string=hai) anos
  Image 5644ed5574 Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge %!s(int64=4) %!d(string=hai) anos
  Image c22bff197c Fixes solidity of objects/doors/etc on classic / DoF client %!s(int64=4) %!d(string=hai) anos
  Image b698e847e1 Merging LethalEncounter's support of classic (version 283) and dof (version 546) %!s(int64=4) %!d(string=hai) anos
  Image 60d7b7527f spawn table merchant_min_level and merchant_max_level issue #67 %!s(int64=4) %!d(string=hai) anos
  Image a3d1f915c5 Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell) %!s(int64=4) %!d(string=hai) anos
  Image 8cde83ae9c Fix for lifts (and boats) manipulating player position %!s(int64=4) %!d(string=hai) anos
  Image 1d5279a5f5 Fix for widgets (lifts) properly moving up down on the Y axis %!s(int64=4) %!d(string=hai) anos
  Image 313b060328 Additional housing features (UI items panel) %!s(int64=4) %!d(string=hai) anos
  Image e9066397ed avoid a crash trying to retrieve zone %!s(int64=4) %!d(string=hai) anos
  Image 002e913927 Fixed objects being forced to Z ground (we want objects to be able to sit on other objects) %!s(int64=4) %!d(string=hai) anos
  Image b3534cc556 command changes %!s(int64=4) %!d(string=hai) anos
  Image 4d83bb766f Prototype placement of objects/items in homes %!s(int64=4) %!d(string=hai) anos
  Image eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually %!s(int64=4) %!d(string=hai) anos
  Image 4bbc783c28 crash fix for RemovePrimaryEntityCommand %!s(int64=4) %!d(string=hai) anos
  Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands %!s(int64=4) %!d(string=hai) anos
  Image 48b973454c Fixed the proximities changes %!s(int64=4) %!d(string=hai) anos
  Image 5bd0deb900 avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement) %!s(int64=4) %!d(string=hai) anos
  Image 07f9f741b5 Loot Chests and other specified objects will show interactive hand icon %!s(int64=4) %!d(string=hai) anos
  Image 42c26f4150 MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination %!s(int64=4) %!d(string=hai) anos
  Image 3ef309619f AFK Visual for players now works for newer clients (1188+) %!s(int64=4) %!d(string=hai) anos
  Image 6b7c210fc1 resolve constant sheething of weapons in combat -- outstanding problem weapon swinging %!s(int64=4) %!d(string=hai) anos