Cronologia Commit

Autore SHA1 Messaggio Data
  image a41aa0fa6d SetQuestsRequired is now mutex protected, trying to prevent crash on deconstructor 4 anni fa
  image def9e92b21 crash/leak for loot fixed 4 anni fa
  image 2ebc48c157 Spawn indexes in Player class now protected by mutex 4 anni fa
  LethalEncounter 51bf3ab479 Opcodes now set in spawn serialize 4 anni fa
  Image b698e847e1 Merging LethalEncounter's support of classic (version 283) and dof (version 546) 4 anni fa
  Image 60d7b7527f spawn table merchant_min_level and merchant_max_level issue #67 4 anni fa
  Image a3d1f915c5 Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell) 4 anni fa
  Image 313b060328 Additional housing features (UI items panel) 4 anni fa
  Image 4d83bb766f Prototype placement of objects/items in homes 4 anni fa
  Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands 4 anni fa
  Image 5bd0deb900 avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement) 4 anni fa
  Image 42c26f4150 MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination 4 anni fa
  Image 3ef309619f AFK Visual for players now works for newer clients (1188+) 4 anni fa
  Image cbcac95674 Added Spawn Proximity code 4 anni fa
  Image 9574459e57 Spawn struct fixes / logging 4 anni fa
  Image 363a3fe5a0 SetFollowTarget allows follow_distance as an optional field 4 anni fa
  Image 3694cd44a7 IsFlying command for Spawn to track if the mob should defy normal floor sticking 4 anni fa
  Image c6904b02ff Linux compile fixes 4 anni fa
  Image eb7209f1c2 Fear and combat runspeed 4 anni fa
  Image 5a8ffc3385 Groundspawn adhere to ground (lol) 4 anni fa
  Image a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC 4 anni fa
  Image eb05763702 Bulk Position Updates + Y coordinate fixes + reset spawn distance back 4 anni fa
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 anni fa
  Image 04498a2490 Player/Target Radius added to distance checks 4 anni fa
  Image 4c33e979a0 Additional deadlocks fixed in ProcessMovement 4 anni fa
  Image 24a1ccf3a2 EQ2Emu Base Updates 4 anni fa
  Image 548007ea96 Base 4 anni fa