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d065919cf8
Support for SetZoneExpansionFlag(Zone,decimalbits) and GetZoneExpansionFlag(Zone)
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4 years ago |
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513c4baeed
LUA potential mem leak fix and potential crash culprit on conversations
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4 years ago |
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6e62bec1f3
Crash fix for calling StartConversation before AddConversationOption
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4 years ago |
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ded66a36bf
LUA CheckLOS(spawn,target) and CheckLOSByCoordinates(spawn,x,y,z) returns 1 if in view
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4 years ago |
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363a3fe5a0
SetFollowTarget allows follow_distance as an optional field
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4 years ago |
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f2c72f60b1
Default Entity SetSpeed via LUA fix
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4 years ago |
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a4ff0e539f
SetSpeedMultiplier modified to act as a fraction of 100
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4 years ago |
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |
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04498a2490
Player/Target Radius added to distance checks
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4 years ago |
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442868f80a
smash crash fix for camera shake
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4 years ago |
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47604d1735
LUA Filename Tracking in errors
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4 years ago |
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d695965fbb
LUA Functions do not call with MSpawnList locked? (hopefully not)
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4 years ago |
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285a8aa591
additional deadlock changes
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4 years ago |
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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4 years ago |
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3195a78e82
self damage possible
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4 years ago |
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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4 years ago |
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24a1ccf3a2
EQ2Emu Base Updates
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4 years ago |
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548007ea96
Base
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4 years ago |