Commit History

Author SHA1 Message Date
  Emagi b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table 1 year ago
  Emagi 361fb06d21 spell target protections in wards and heroic op 1 year ago
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 year ago
  Emagi 00d92aed43 Stop crash when player/spawn zone is not yet set 1 year ago
  Emagi 0bad6569cb If only the client was there it could be told the zone wasn't ready.. 1 year ago
  Emagi 12f7170625 Fix GetOwner pointer from causing potential crashes 1 year ago
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 year ago
  Emagi 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 1 year ago
  Emagi dbb5795759 Fix /reload spells 1 year ago
  Emagi c7358a5fed fix hangup on cure 1 year ago
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 year ago
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options 1 year ago
  Emagi b214c9afec Fix #477 - spells healing twice, targets listed twice in id 1 year ago
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 1 year ago
  Emagi 04b7342c14 allow friendly spells in heroic opportunities since they will not match target in HO 1 year ago
  Emagi b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC 1 year ago
  Emagi 972c9b575c wrong put 1 year ago
  Emagi 9f51f8bdd0 Fix #468 glow queue fix and version update to 0.9.5 EpsilonCMa 1 year ago
  Emagi 7271e470f3 - Range attack now has strength based damage added 1 year ago
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 year ago
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 year ago
  Emagi 3ee72ae22e Support for tradeskills resist/failure to happen less often against the mastery skill, additional work for Issue #279 1 year ago
  Emagi 397bf5f465 Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr 1 year ago
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 1 year ago
  Emagi c94a043cdc Work on Issue #418 for item flags (update #2) 1 year ago
  Devn00b 54a61e0c39 Should fix issue 407, 408, 409 2 years ago
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects 2 years ago
  Image 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix 2 years ago
  Image 9709c2006e Better handling of removing the caster spawn when they are no longer in zone 2 years ago
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix 2 years ago