Emagi
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1c94d68116
- Fix #554 - Weight support
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il y a 7 mois |
Emagi
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5fba62654e
Address corner case with GM commands crashing server
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il y a 7 mois |
Emagi
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0d474d8455
This time will be different, this time we will succeed!
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il y a 7 mois |
Emagi
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efca012970
Able to repop in Antonica and not have issues deconstructing spells from spawns
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il y a 7 mois |
Emagi
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878dd00fb9
Address spell caster dead ptrs, location enter/leave with discovery based on grid id alone
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il y a 7 mois |
Emagi
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1a641f23ce
caster nullptr check
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il y a 7 mois |
Emagi
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27130d0aae
Mutex handling fixes, ptr crash fix and loose pointer cleanup related to lua spells
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il y a 7 mois |
Emagi
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b6aac685a2
Protection around scenario with repop command overrunning the remove targets from spell and also when zone is not available for cast spell on a target or caster
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il y a 7 mois |
Emagi
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427964b7a0
Functionality:
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il y a 10 mois |
Emagi
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8484c78ca2
Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs
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il y a 11 mois |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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il y a 11 mois |
Emagi
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e83b8ea13d
Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer
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il y a 11 mois |
Emagi
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d123ce8904
Hot fix to address spell resisting and can no longer recast
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il y a 11 mois |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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il y a 11 mois |
Emagi
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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il y a 1 an |
Emagi
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955f90a55d
- SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based
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il y a 1 an |
Emagi
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5cc42192a5
Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down)
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il y a 1 an |
Emagi
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3fbe306f51
Try to avoid deadlock with spell targets
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il y a 1 an |
Emagi
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54775d0327
Going to additionally avoid calling lua removespell on zone shutdown
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il y a 1 an |
Emagi
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8ef5843d7a
Slight mod for crash fix
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il y a 1 an |
Emagi
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7f60455b51
Address delete spells of npcs causing crash on zone shutdown
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il y a 1 an |
Emagi
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b924495ba3
Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table
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il y a 1 an |
Emagi
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361fb06d21
spell target protections in wards and heroic op
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il y a 1 an |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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il y a 1 an |
Emagi
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00d92aed43
Stop crash when player/spawn zone is not yet set
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il y a 1 an |
Emagi
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0bad6569cb
If only the client was there it could be told the zone wasn't ready..
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il y a 1 an |
Emagi
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12f7170625
Fix GetOwner pointer from causing potential crashes
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il y a 1 an |
Emagi
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baff7ced26
Change how SpellProcess grabs the spell targets from the grid to an ID
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il y a 1 an |
Emagi
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751ee63d47
Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working
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il y a 1 an |
Emagi
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dbb5795759
Fix /reload spells
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il y a 1 an |