Commit History

Author SHA1 Message Date
  image cbb399fad4 Update Entity.cpp 4 years ago
  Image 5644ed5574 Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge 4 years ago
  Image 1fbda69511 Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario 4 years ago
  Image eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually 4 years ago
  Image a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) 4 years ago
  Image 54088ff196 Fix for interception / redirect, that damage will not send an absorb packet, instead a special intercept packet 4 years ago
  Image 07c14f1d92 Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions 4 years ago
  Image b3ffa77c42 AddWard updates in support of Issue #115 4 years ago
  Image a79b48aeb4 Restored mob movement command mutex to avoid crashes 4 years ago
  Image c0632906b6 Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you 4 years ago
  Image c4ad6568d5 Created HaltMovement to send a client update of no further forward movement, used for fear and mez currently 4 years ago
  Image 57b6811413 fix for runback speed and movement loop speed 4 years ago
  Image eb7209f1c2 Fear and combat runspeed 4 years ago
  Image 4e940f6b7c PVP Invisibility Support 4 years ago
  Image bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap 4 years ago
  Image 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
  Image 548007ea96 Base 4 years ago