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0c789092dd
still seeing issues, thus vis/info will be their own individual update, not going to even try to put info/vis in bulk right now
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4 years ago |
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19258206c2
Remove count restrictions / size, just one big bulk packet unless there is an info/visual
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4 years ago |
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89388a49dc
Bulk packets need more position updates (seeing too much slow to update)
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4 years ago |
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9653f9934d
Re-push the correct latest update (the info/vis restriction wasn't put in on the if statement)
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4 years ago |
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0a7cd08342
Revert "Exe Update"
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4 years ago |
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37db47b89a
Revert "restricting bulk updates per limitations possibly imposed by client"
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4 years ago |
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4dfa677d06
Exe Update
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4 years ago |
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4f93d986be
restricting bulk updates per limitations possibly imposed by client
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4 years ago |
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6918859a4b
Exe Update
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4 years ago |
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39a0cbee19
Spoke too soon have to bring the bulk packets capped back into play..
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4 years ago |
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5e9b01ce8d
Exe Update
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4 years ago |
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65b9bf8c21
Removed inbulk distance, just use send_spawn_distance instead -- also zone in should send a larger radius (not less than 40)
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4 years ago |
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47096debb3
Exe Update
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4 years ago |
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59dc1e49d4
RemveSpawn changes
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4 years ago |
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f2c72f60b1
Default Entity SetSpeed via LUA fix
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4 years ago |
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110abd46dd
Freeport Sunken/Graveyard/Sprawl/Ruins navs added
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4 years ago |
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f352c32bee
Thieves Way, Serpent Sewer, Edgewater Drains nav maps
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4 years ago |
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afa4a8aa3b
Create qey_adv04_bog.nav
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4 years ago |
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023d94cebc
Exe Update
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4 years ago |
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8b73f53ddd
Removing bulk position update restrictions
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4 years ago |
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57b6811413
fix for runback speed and movement loop speed
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4 years ago |
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479c121e71
Exe Update
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4 years ago |
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8a6302f7ce
fix for movement loop mobs staying stationary (need a default base speed for entities)
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4 years ago |
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1beb1213c0
Exe Update
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4 years ago |
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e7acea817d
Update EQStream.cpp
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4 years ago |
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69cdfe945f
Fixed breaking /speed command
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4 years ago |
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d50bf45a2b
Exe Update
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4 years ago |
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6ae65e339a
stabilize ghost_map
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4 years ago |
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97fff4fe72
Exe Update
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4 years ago |
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4274a24f10
Help fix ghost_map crashes on client
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4 years ago |