Commit History

Autor SHA1 Mensaxe Data
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client %!s(int64=2) %!d(string=hai) anos
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects %!s(int64=3) %!d(string=hai) anos
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix %!s(int64=3) %!d(string=hai) anos
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options %!s(int64=3) %!d(string=hai) anos
  Image bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support %!s(int64=3) %!d(string=hai) anos
  Image 261c2b75be number of spell casting/display behavior fixes and prototype mentor option for group members %!s(int64=3) %!d(string=hai) anos
  Image 4c9197f54e Broke fixes, 1h/2h equip fixes, swapping equip works, more crash fixes %!s(int64=3) %!d(string=hai) anos
  Image 22ef3e0557 Complete persisting of buff spells cross zone %!s(int64=3) %!d(string=hai) anos
  Image 6a95d4657f Restored spell queueing support %!s(int64=3) %!d(string=hai) anos
  Image 3d3ea08dde Albireo Update #2 (persisting spells cross zone between group members, self pet, and more) %!s(int64=3) %!d(string=hai) anos
  Image 963d40521e Albireo Stage First Update %!s(int64=3) %!d(string=hai) anos
  Image 4663fa36c9 Spell stacking restrictions integrated using linked_timer_id and a new field, type_group_spell_id %!s(int64=3) %!d(string=hai) anos
  E Spause 103859462d in_heroic_opp for spellcasting in heroic opportunities %!s(int64=4) %!d(string=hai) anos
  LethalEncounter 65109b0d5d Glowpaths/waypoints added %!s(int64=4) %!d(string=hai) anos
  image c21ee782ec Stop potential leak if CastCustomSpell is cut short %!s(int64=4) %!d(string=hai) anos
  image 900a32b259 LUA additions %!s(int64=4) %!d(string=hai) anos
  image 897df23280 Fixed async query, added new reason string to remove spell function in LUA %!s(int64=4) %!d(string=hai) anos
  image ea88e22405 more spell crash/hang fixes %!s(int64=4) %!d(string=hai) anos
  image 53d3114980 deadlock fix for spells code %!s(int64=4) %!d(string=hai) anos
  image 7a86840df0 Spell stability fixes (various crashes, bad pointer handling) %!s(int64=4) %!d(string=hai) anos
  Image 464aa0b791 Support for group and self targetting for spells like shadowsight %!s(int64=4) %!d(string=hai) anos
  Image 9c71a0ebe0 PVP AE Player Group support %!s(int64=4) %!d(string=hai) anos
  Image 856e068cad castspell command %!s(int64=4) %!d(string=hai) anos
  Image 050e639b76 SpellProcess/Commands target rewrite %!s(int64=4) %!d(string=hai) anos
  Image 548007ea96 Base %!s(int64=4) %!d(string=hai) anos