Emagi
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4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
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2 anni fa |
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8bec33ebd9
Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects
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3 anni fa |
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42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
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3 anni fa |
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
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3 anni fa |
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bc5e07681d
Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support
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3 anni fa |
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261c2b75be
number of spell casting/display behavior fixes and prototype mentor option for group members
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3 anni fa |
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4c9197f54e
Broke fixes, 1h/2h equip fixes, swapping equip works, more crash fixes
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3 anni fa |
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22ef3e0557
Complete persisting of buff spells cross zone
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3 anni fa |
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6a95d4657f
Restored spell queueing support
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3 anni fa |
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3d3ea08dde
Albireo Update #2 (persisting spells cross zone between group members, self pet, and more)
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3 anni fa |
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963d40521e
Albireo Stage First Update
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3 anni fa |
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4663fa36c9
Spell stacking restrictions integrated using linked_timer_id and a new field, type_group_spell_id
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3 anni fa |
E Spause
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103859462d
in_heroic_opp for spellcasting in heroic opportunities
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4 anni fa |
LethalEncounter
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65109b0d5d
Glowpaths/waypoints added
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4 anni fa |
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c21ee782ec
Stop potential leak if CastCustomSpell is cut short
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4 anni fa |
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900a32b259
LUA additions
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4 anni fa |
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897df23280
Fixed async query, added new reason string to remove spell function in LUA
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4 anni fa |
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ea88e22405
more spell crash/hang fixes
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4 anni fa |
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53d3114980
deadlock fix for spells code
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4 anni fa |
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7a86840df0
Spell stability fixes (various crashes, bad pointer handling)
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4 anni fa |
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464aa0b791
Support for group and self targetting for spells like shadowsight
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4 anni fa |
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9c71a0ebe0
PVP AE Player Group support
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4 anni fa |
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856e068cad
castspell command
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4 anni fa |
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050e639b76
SpellProcess/Commands target rewrite
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4 anni fa |
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548007ea96
Base
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4 anni fa |