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4daeeb3489
client.cpp linux fix
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4 years ago |
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a876e8d14e
Exe Updates!
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4 years ago |
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7802f527d3
on openheading / closeheading forgot to set includeheading true
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4 years ago |
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186cc897dc
Exe Updates!
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4 years ago |
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0d9c901e0e
spawn move openheading and closeheading
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4 years ago |
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006d4ac447
Exe Updates!
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4 years ago |
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d695965fbb
LUA Functions do not call with MSpawnList locked? (hopefully not)
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4 years ago |
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714d7a3676
merge eq2emu r2870 r2869
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4 years ago |
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e4b0a7c89c
Exe Updates!
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4 years ago |
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0be40a6d3e
LUA Interface was incorrectly managing running scripts
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4 years ago |
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009a8c6984
Exe Updates
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4 years ago |
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08e929ddda
reintroduced spawn_list.erase, had removed when testing deadlock issues
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4 years ago |
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f80a38d093
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
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847b8c6ac8
Additional zoneserver.cpp update for new RemoveSpawn code
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4 years ago |
Gogs
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7dafc584d2
fix for linux build
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4 years ago |
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35d901b19a
Exe Updates!
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4 years ago |
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285a8aa591
additional deadlock changes
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4 years ago |
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9893832bd3
Update EQ2Login__Debug.exe
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4 years ago |
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466ccebe36
turning force of soga models off
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4 years ago |
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270771ef2c
Exe Updates
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4 years ago |
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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4 years ago |
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1149dc7f2a
Easier tracking of bad packet structures
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4 years ago |
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43115db28e
exe revert due to soga conflict on level increase (locks up client)
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4 years ago |
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57d12cf795
revert soga change, causes lockup if increased level
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4 years ago |
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1e168f0983
Update world_db.zip
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4 years ago |
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5caedf4d8c
Update README.md
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4 years ago |
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101d673a11
Exe Update for LS
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4 years ago |
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3ef040383a
disabled force of soga models on LS reply
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4 years ago |
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252f4a87a4
Exe Updates
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4 years ago |
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3195a78e82
self damage possible
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4 years ago |