Historique des commits

Auteur SHA1 Message Date
  Image 5121519b09 grid gets set to 0 when current grid is accurate one il y a 4 ans
  Image eb05763702 Bulk Position Updates + Y coordinate fixes + reset spawn distance back il y a 4 ans
  Image fa85a124cd If zonemap (EQ2Map) is not loaded line of sight is disabled (all will see each other even through walls) il y a 4 ans
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing il y a 4 ans
  Image c724918484 Removed unused rule SpeedRatio il y a 4 ans
  Image f0d1fb950d Update Spawn.cpp il y a 4 ans
  Image 04498a2490 Player/Target Radius added to distance checks il y a 4 ans
  Image 927805733d Invisiblity behavior not restricted by PVP Flag check, only radius setting il y a 4 ans
  Image 4e940f6b7c PVP Invisibility Support il y a 4 ans
  Image 4c33e979a0 Additional deadlocks fixed in ProcessMovement il y a 4 ans
  Image 45d58b4766 Updates il y a 4 ans
  Image 24a1ccf3a2 EQ2Emu Base Updates il y a 4 ans
  Image 548007ea96 Base il y a 4 ans