Histórico de Commits

Autor SHA1 Mensagem Data
  Image 5644ed5574 Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge há 4 anos atrás
  Image 905cc8b0ba Flight path support for transport maps issue #143 há 4 anos atrás
  Image a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) há 4 anos atrás
  Image 07c14f1d92 Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions há 4 anos atrás
  Image b3ffa77c42 AddWard updates in support of Issue #115 há 4 anos atrás
  Image a79b48aeb4 Restored mob movement command mutex to avoid crashes há 4 anos atrás
  Image 42c26f4150 MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination há 4 anos atrás
  Image c4ad6568d5 Created HaltMovement to send a client update of no further forward movement, used for fear and mez currently há 4 anos atrás
  Image 2706ac7627 stop mobs from converging on 0,0,0 há 4 anos atrás
  Image 8a6302f7ce fix for movement loop mobs staying stationary (need a default base speed for entities) há 4 anos atrás
  Image 69cdfe945f Fixed breaking /speed command há 4 anos atrás
  Image eb7209f1c2 Fear and combat runspeed há 4 anos atrás
  Image 4e940f6b7c PVP Invisibility Support há 4 anos atrás
  Image 2ea621db1b sub commands /loot list [add/remove/clearall] há 4 anos atrás
  Image bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap há 4 anos atrás
  Image 548007ea96 Base há 4 anos atrás