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dd01a9ce4a
Fix locking release for updating logq
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4 years ago |
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7ae7d637a3
Protection to group members and also heroic opportunities (avoid crashes)
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4 years ago |
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d3eef5b745
Exe Update
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4 years ago |
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a41aa0fa6d
SetQuestsRequired is now mutex protected, trying to prevent crash on deconstructor
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4 years ago |
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4e7b684db3
Exe Update
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4 years ago |
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5bf65b9399
Protection on group member info when updates are made
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4 years ago |
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ee62b2ee39
Exe Update
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4 years ago |
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45710414ec
Group members should now always be temp removed on zoning/client deconstruct
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4 years ago |
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def9e92b21
crash/leak for loot fixed
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4 years ago |
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e4912f391e
Exe Update
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4 years ago |
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de53282c12
changed windows watchdog behavior to not delete zoneserver
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4 years ago |
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829b930f82
Fix Pet command with no arguments
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4 years ago |
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1de2ed29fa
Exe Updates
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4 years ago |
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0341a2f210
Remove old data structure from struct_data map, prevents memory leak / buffer overflow
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4 years ago |
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2ebc48c157
Spawn indexes in Player class now protected by mutex
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4 years ago |
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cbb399fad4
Update Entity.cpp
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4 years ago |
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a098007f09
Exe Update
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4 years ago |
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56a987274d
fix to watchdog code to remove zone entry in iterator when we force shutdown
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4 years ago |
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ad1a732d64
Exe Update
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4 years ago |
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ea88e22405
more spell crash/hang fixes
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4 years ago |
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0f386882ac
Exe Update
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4 years ago |
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53d3114980
deadlock fix for spells code
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4 years ago |
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3407edd268
Exe Updates
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4 years ago |
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dc98a6035e
Zone watchdog logic -- attempt to force shutdown a hung/frozen zone
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4 years ago |
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7a86840df0
Spell stability fixes (various crashes, bad pointer handling)
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4 years ago |
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a312a11644
Exe Update
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4 years ago |
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ab226c00f8
Fix examine info crash
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4 years ago |
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85e1a797ab
Exe Updates
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4 years ago |
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a13bc1c7fd
fixed unexpected resizing of mobs in combat
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4 years ago |
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0d17a539ba
Update LuaFunctions.cpp
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4 years ago |