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234ac02d0e
Update zoneserver.cpp
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4 лет назад |
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c79989f68b
CPU fixes
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4 лет назад |
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4330ef93f6
Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs
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4 лет назад |
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9aedae89f1
added check for loot drops table being empty
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4 лет назад |
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56f4d39864
Speed/CPU improvements
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4 лет назад |
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423163d30c
Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes"
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4 лет назад |
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cb352a6632
Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes
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4 лет назад |
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cbcac95674
Added Spawn Proximity code
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4 лет назад |
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3f751b18f0
Fix a crash on zone startup if the EQ2Map isn't present
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4 лет назад |
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8d06858971
Zone based expansion flag and preinit_zone_script LUA function for ZoneScripts
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4 лет назад |
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45d9add083
keep doing client process while waiting for map to load
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4 лет назад |
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ce1632941d
Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class
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4 лет назад |
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9574459e57
Spawn struct fixes / logging
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4 лет назад |
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af0ed0ea4f
sync with pubtest
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4 лет назад |
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ac74760636
Spawn Updates (bulk packets) also need to lock the spawn list
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4 лет назад |
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c96fb809e4
Missing spawnlist lock on sending spawns to client!
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4 лет назад |
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13c7ec489f
Don't send additional spawns until client is in zone after the initial set
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4 лет назад |
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194bd80a1e
Reduced position updates and spawn in timers
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4 лет назад |
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e88145c3bd
Revert "Additional tweaking of zone in spawns and bulk pos/info/vis updates"
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4 лет назад |
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4eefc3ed2c
Additional tweaking of zone in spawns and bulk pos/info/vis updates
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4 лет назад |
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ad0436f66c
Should have been part of the previous update earlier today
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4 лет назад |
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6f5d3e2244
Fix for visual/info updates not transmitting correctly (eg. hp/race change/etc)
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4 лет назад |
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b7adfe1ba0
deadlock fixes
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4 лет назад |
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c6904b02ff
Linux compile fixes
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4 лет назад |
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b173cb5b66
spawn updates should only be sent if they are within the send spawn distance, not below the removal distance..
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4 лет назад |
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65b9bf8c21
Removed inbulk distance, just use send_spawn_distance instead -- also zone in should send a larger radius (not less than 40)
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4 лет назад |
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59dc1e49d4
RemveSpawn changes
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4 лет назад |
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4274a24f10
Help fix ghost_map crashes on client
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4 лет назад |
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711413b75a
Longer delay for non player populated zones (don't waste cpu)
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4 лет назад |
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d50a6620ff
SpawnScript given a default script if file is available
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4 лет назад |