Commit History

Author SHA1 Message Date
  LethalEncounter ebddaba763 Tutorial instructions for the Far Journey zone 3 years ago
  image 7ae7d637a3 Protection to group members and also heroic opportunities (avoid crashes) 3 years ago
  image a41aa0fa6d SetQuestsRequired is now mutex protected, trying to prevent crash on deconstructor 3 years ago
  image 2ebc48c157 Spawn indexes in Player class now protected by mutex 3 years ago
  image a13bc1c7fd fixed unexpected resizing of mobs in combat 3 years ago
  LethalEncounter 74bd3c5a52 Various bug fixes, added checks to ensure we wont send bad packets to client if the opcode for the client doesnt exit 3 years ago
  LethalEncounter 51bf3ab479 Opcodes now set in spawn serialize 3 years ago
  LethalEncounter e64b718066 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 3 years ago
  LethalEncounter 8e9afeded6 Fixed merchants and examine hang 3 years ago
  Image e8bf4be00f partial fix to classic lifts -- still fall through see issue #155 3 years ago
  Image b5e0de509c Fixed DoF transports (boats/lifts) and groundspawns no longer show (LFG) 3 years ago
  Image 5644ed5574 Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge 3 years ago
  Image c22bff197c Fixes solidity of objects/doors/etc on classic / DoF client 3 years ago
  Image b698e847e1 Merging LethalEncounter's support of classic (version 283) and dof (version 546) 3 years ago
  Image 60d7b7527f spawn table merchant_min_level and merchant_max_level issue #67 3 years ago
  Image a3d1f915c5 Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell) 3 years ago
  Image 8cde83ae9c Fix for lifts (and boats) manipulating player position 3 years ago
  Image 1d5279a5f5 Fix for widgets (lifts) properly moving up down on the Y axis 3 years ago
  Image 313b060328 Additional housing features (UI items panel) 3 years ago
  Image e9066397ed avoid a crash trying to retrieve zone 4 years ago
  Image 002e913927 Fixed objects being forced to Z ground (we want objects to be able to sit on other objects) 4 years ago
  Image b3534cc556 command changes 4 years ago
  Image 4d83bb766f Prototype placement of objects/items in homes 4 years ago
  Image eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually 4 years ago
  Image 4bbc783c28 crash fix for RemovePrimaryEntityCommand 4 years ago
  Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands 4 years ago
  Image 48b973454c Fixed the proximities changes 4 years ago
  Image 5bd0deb900 avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement) 4 years ago
  Image 07f9f741b5 Loot Chests and other specified objects will show interactive hand icon 4 years ago
  Image 42c26f4150 MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination 4 years ago