Emagi
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480c61f7e5
Avoid reuse of Query constructor for runquery or else it will crash
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11 months ago |
Emagi
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8af42886a0
inherit orig cast time
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11 months ago |
Emagi
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8484c78ca2
Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs
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11 months ago |
devn00b
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d8c6d8e6c9
Fix for the last fix, that wasnt a fix (Setting char data_struct_char = true)
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11 months ago |
devn00b
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53520b70d5
Fix for compile error on newer linux installs
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11 months ago |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 year ago |
Emagi
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f6354ca3ef
checking tier is redundant and won't help here, will break things more
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1 year ago |
Emagi
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e83b8ea13d
Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer
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1 year ago |
Emagi
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d123ce8904
Hot fix to address spell resisting and can no longer recast
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1 year ago |
Emagi
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2dc28cb438
restore setting the cast speed
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1 year ago |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 year ago |
Devn00b
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20795c5a6b
SQL for sign marking implemention
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1 year ago |
Devn00b
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1ea4536d05
First revision for marking signs. Issue #403. TODO: Refresh after marking, and timed remarking.
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1 year ago |
Emagi
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7324c9a462
- Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color.
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1 year ago |
Emagi
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14a74a1f45
- Fix #542 - DoF will now properly roll/pitch spawns/objects as expected
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1 year ago |
Emagi
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0536363511
remove spells copy
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1 year ago |
Devn00b
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71e0c8661b
Updated windows EXE
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1 year ago |
Devn00b
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0f5ef8615b
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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1 year ago |
Devn00b
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f38b6fb788
Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua
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1 year ago |
Emagi
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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1 year ago |
Emagi
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523e98c2c5
- Fix #533 - Group support for DoF, fixed /acceptinvite and group member display
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1 year ago |
Emagi
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a793c71f51
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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1 year ago |
Emagi
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955f90a55d
- SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based
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1 year ago |
devn00b
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be4cc5e576
Windows World EXE Update
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1 year ago |
Emagi
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4d4873d674
- Fix #515 display spawn name and database id when /spawn set or /spawn remove is used successfully.
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1 year ago |
Emagi
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5cc42192a5
Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down)
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1 year ago |
Emagi
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dcf5bf4bdc
Fix crash when attempting to equip something with no slot assignment, incorrectly defined item in the database. Also HasQuest LuaFunction has been updated to avoid incorrectly accessing player_quests without locking
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1 year ago |
Emagi
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0d876665aa
Even more player_quests null fixes to avoid crashes
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1 year ago |
Emagi
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0c159c153b
additional housing packet fix
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1 year ago |
Emagi
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7f809a5b79
Crash fix for housing packet and checking quest flag on dead quest, finally fixed character_history needs to escape location before going in db
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1 year ago |