Commit History

Author SHA1 Message Date
  Image 66505ccea3 RegionScripts, lava/death region support 3 years ago
  Image 6be433e3c2 Fix runback 3 years ago
  LethalEncounter 2afc04311b Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 3 years ago
  LethalEncounter 65109b0d5d Glowpaths/waypoints added 3 years ago
  Image 9290bceb60 Code changes for region maps (Water!), additional lua functions 3 years ago
  image 7ae7d637a3 Protection to group members and also heroic opportunities (avoid crashes) 3 years ago
  image a41aa0fa6d SetQuestsRequired is now mutex protected, trying to prevent crash on deconstructor 3 years ago
  image def9e92b21 crash/leak for loot fixed 3 years ago
  image 2ebc48c157 Spawn indexes in Player class now protected by mutex 3 years ago
  LethalEncounter 51bf3ab479 Opcodes now set in spawn serialize 3 years ago
  Image b698e847e1 Merging LethalEncounter's support of classic (version 283) and dof (version 546) 3 years ago
  Image 60d7b7527f spawn table merchant_min_level and merchant_max_level issue #67 3 years ago
  Image a3d1f915c5 Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell) 3 years ago
  Image 313b060328 Additional housing features (UI items panel) 3 years ago
  Image 4d83bb766f Prototype placement of objects/items in homes 3 years ago
  Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands 4 years ago
  Image 5bd0deb900 avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement) 4 years ago
  Image 42c26f4150 MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination 4 years ago
  Image 3ef309619f AFK Visual for players now works for newer clients (1188+) 4 years ago
  Image cbcac95674 Added Spawn Proximity code 4 years ago
  Image 9574459e57 Spawn struct fixes / logging 4 years ago
  Image 363a3fe5a0 SetFollowTarget allows follow_distance as an optional field 4 years ago
  Image 3694cd44a7 IsFlying command for Spawn to track if the mob should defy normal floor sticking 4 years ago
  Image c6904b02ff Linux compile fixes 4 years ago
  Image eb7209f1c2 Fear and combat runspeed 4 years ago
  Image 5a8ffc3385 Groundspawn adhere to ground (lol) 4 years ago
  Image a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC 4 years ago
  Image eb05763702 Bulk Position Updates + Y coordinate fixes + reset spawn distance back 4 years ago
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 years ago
  Image 04498a2490 Player/Target Radius added to distance checks 4 years ago