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ee3b099c53
Struct updates/fixes
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4 år sedan |
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af0ed0ea4f
sync with pubtest
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4 år sedan |
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363a3fe5a0
SetFollowTarget allows follow_distance as an optional field
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4 år sedan |
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60c862dc51
temp changes for visual based packets
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4 år sedan |
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a024c4f408
Had IsFlying as a true statement should be false (we set grid when mob is not flying)
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4 år sedan |
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3694cd44a7
IsFlying command for Spawn to track if the mob should defy normal floor sticking
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4 år sedan |
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57b6811413
fix for runback speed and movement loop speed
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4 år sedan |
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4274a24f10
Help fix ghost_map crashes on client
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4 år sedan |
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eb7209f1c2
Fear and combat runspeed
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4 år sedan |
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5a8ffc3385
Groundspawn adhere to ground (lol)
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4 år sedan |
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a17c7915ee
Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC
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4 år sedan |
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5121519b09
grid gets set to 0 when current grid is accurate one
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4 år sedan |
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eb05763702
Bulk Position Updates + Y coordinate fixes + reset spawn distance back
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4 år sedan |
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fa85a124cd
If zonemap (EQ2Map) is not loaded line of sight is disabled (all will see each other even through walls)
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4 år sedan |
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 år sedan |
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c724918484
Removed unused rule SpeedRatio
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4 år sedan |
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f0d1fb950d
Update Spawn.cpp
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4 år sedan |
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04498a2490
Player/Target Radius added to distance checks
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4 år sedan |
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927805733d
Invisiblity behavior not restricted by PVP Flag check, only radius setting
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4 år sedan |
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4e940f6b7c
PVP Invisibility Support
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4 år sedan |
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4c33e979a0
Additional deadlocks fixed in ProcessMovement
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4 år sedan |
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45d58b4766
Updates
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4 år sedan |
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24a1ccf3a2
EQ2Emu Base Updates
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4 år sedan |
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548007ea96
Base
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4 år sedan |